Torque3D/Engine/source/gui/controls
Areloch 66cc6fb9d1 Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
2019-12-13 01:14:03 -06:00
..
gui3DProjectionCtrl.cpp Update gui3DProjectionCtrl.cpp 2019-02-23 20:12:17 -06:00
gui3DProjectionCtrl.h Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 2019-02-23 16:36:40 -06:00
guiAnimBitmapCtrl.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
guiAnimBitmapCtrl.h new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 2016-07-04 20:44:42 -05:00
guiBackgroundCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiBackgroundCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiBitmapBarCtrl.cpp adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 2016-07-06 02:15:46 -05:00
guiBitmapBarCtrl.h New: GuiBitmapBarCtrl 2016-06-30 15:51:03 -05:00
guiBitmapBorderCtrl.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
guiBitmapCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiBitmapCtrl.h adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 2016-07-06 02:15:46 -05:00
guiColorPicker.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiColorPicker.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiConsole.cpp Clean up redundant variables 2019-02-06 15:03:06 -05:00
guiConsole.h Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiConsoleEditCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiConsoleTextCtrl.cpp Update guiConsoleTextCtrl.cpp 2015-07-17 16:40:39 -07:00
guiConsoleTextCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDecoyCtrl.cpp gui shadowvar cleanups 2018-03-15 14:50:54 -05:00
guiDecoyCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDirectoryFileListCtrl.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
guiDirectoryFileListCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiFileTreeCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiFileTreeCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiGameListMenuCtrl.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
guiGameListMenuCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiGameListOptionsCtrl.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
guiGameListOptionsCtrl.h Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
guiGradientCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiGradientCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
guiListBoxCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiMaterialCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMLTextCtrl.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
guiMLTextCtrl.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
guiMLTextEditCtrl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiMLTextEditCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiPopUpCtrl.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
guiPopUpCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiPopUpCtrlEx.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
guiPopUpCtrlEx.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSliderCtrl.cpp GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
guiSliderCtrl.h GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
guiTabPageCtrl.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
guiTabPageCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextCtrl.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
guiTextCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextEditCtrl.cpp Corrected profile for GameObjectAsset type field button 2019-12-05 20:42:47 -06:00
guiTextEditCtrl.h Corrected profile for GameObjectAsset type field button 2019-12-05 20:42:47 -06:00
guiTextEditSliderBitmapCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextEditSliderBitmapCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextEditSliderCtrl.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
guiTextEditSliderCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextListCtrl.cpp Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
guiTextListCtrl.h Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
guiTreeViewCtrl.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
guiTreeViewCtrl.h Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00