Torque3D/Engine/source/gui
Areloch dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
Adds logic so when trying to do a path copy, if it's not a valid source filename, we merely fail the copy, rather than crashing due to a nullref
Makes guiPopUpCtrlEx respect the mActive flag so the mouse cannot interact with it if it's inactive
2022-07-24 13:12:46 -05:00
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3d Inside _internalRender mForceFOV is not take into account. 2020-10-03 13:20:45 +02:00
buttons Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 2022-06-09 16:29:32 -05:00
containers fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
controls Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly 2022-07-24 13:12:46 -05:00
core fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
editor Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 2022-05-24 02:10:06 -05:00
game code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
worldEditor Fixes bounds scaling issue making the object box in the editor be double the convex's size 2022-06-12 04:27:32 -05:00