..
assetImporter.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
assetImporter.h
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
assetImporter_ScriptBinding.h
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
assetMacroHelpers.h
followup to https://github.com/TorqueGameEngines/Torque3D/pull/1601
2025-12-09 18:46:00 -06:00
CppAsset.cpp
Updates most of the handling of asset types to follow a more standardized type-registration system.
2024-09-28 16:09:56 -05:00
CppAsset.h
Updates most of the handling of asset types to follow a more standardized type-registration system.
2024-09-28 16:09:56 -05:00
CubemapAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
CubemapAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
ExampleAsset.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
ExampleAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
GameObjectAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
GameObjectAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
GUIAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
GUIAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
ImageAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
ImageAsset.h
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
2025-12-21 16:39:19 -06:00
ImageAssetInspectors.h
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
LevelAsset.cpp
remove stray methods.
2025-06-01 12:41:31 -05:00
LevelAsset.h
correct DECLARE_<foo>ASSET assigns
2025-08-21 15:40:07 -05:00
MaterialAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
MaterialAsset.h
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
ParticleAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
ParticleAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
PostEffectAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
PostEffectAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
ScriptAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
ScriptAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
ShapeAnimationAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
ShapeAnimationAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
ShapeAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
ShapeAsset.h
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
SoundAsset.cpp
follow up to asset data management
2025-12-10 03:27:54 +00:00
SoundAsset.h
Asset data management
2025-12-09 10:05:39 +00:00
SoundAssetInspectors.h
virtuals removed
2024-03-18 18:13:00 +00:00
stateMachineAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
stateMachineAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
SubSceneAsset.cpp
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
2025-05-17 18:41:15 -05:00
SubSceneAsset.h
correct DECLARE_<foo>ASSET assigns
2025-08-21 15:40:07 -05:00
TerrainAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
TerrainAsset.h
crashfix work for hot-editing shape assets tied to tsstatics
2024-04-06 14:48:22 -05:00
TerrainMaterialAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
TerrainMaterialAsset.h
Updates TerrainMaterialAsset to utilize similar macros to everything else
2025-12-03 00:33:14 -06:00