mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Updates groundCover to utilize TerrainMaterialAsset macros in place of straight StringTableEntry for type layers Fixes formatting for several asset types' inspector fields so they correctly call down into prompting the AssetBrowser being shown with correct field naming, thus allowing fields that are arrays to have the right index when setting the target variable Updates several asset helper macros to handle blank values for network traffic to actually be sent to client, thus allowing setting an asset to blank on the client, rather than only falling back
337 lines
32 KiB
C++
337 lines
32 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef TERRAINMATERIALASSET_H
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#define TERRAINMATERIALASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#ifndef _TERRMATERIAL_H_
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#include "terrain/terrMaterial.h"
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#endif
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#ifndef _MATERIALDEFINITION_H_
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#include "materials/materialDefinition.h"
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#endif
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//-----------------------------------------------------------------------------
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class TerrainMaterialAsset : public AssetBase
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{
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typedef AssetBase Parent;
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StringTableEntry mScriptFile;
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StringTableEntry mScriptPath;
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StringTableEntry mMatDefinitionName;
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SimObjectPtr<TerrainMaterial> mMaterialDefinition;
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SimObjectPtr<Material> mFXMaterialDefinition;
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public:
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static StringTableEntry smNoTerrainMaterialAssetFallback;
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enum TerrainMaterialAssetErrCode
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{
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ScriptLoaded = AssetErrCode::Extended,
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DefinitionAlreadyExists,
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EmbeddedDefinition,
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Extended
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};
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public:
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TerrainMaterialAsset();
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virtual ~TerrainMaterialAsset();
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/// Set up some global script interface stuff.
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static void consoleInit();
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/// Engine.
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static void initPersistFields();
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void copyTo(SimObject* object) override;
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U32 load() override;
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StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }
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SimObjectPtr<TerrainMaterial> getMaterialDefinition() { return mMaterialDefinition; }
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SimObjectPtr<Material> getFXMaterialDefinition() { return mFXMaterialDefinition; }
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void setScriptFile(const char* pScriptFile);
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inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
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inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
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/// <summary>
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/// Looks for any assets that uses the provided Material Definition name.
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/// If none are found, attempts to auto-import the material definition if the
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/// material definition exists.
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/// </summary>
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/// <param name="matName">Material Definition name to look for</param>
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/// <returns>AssetId of matching asset.</returns>
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static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
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static U32 getAssetById(StringTableEntry assetId, AssetPtr<TerrainMaterialAsset>* materialAsset);
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static SimObjectPtr<TerrainMaterial> findMaterialDefinitionByAssetId(StringTableEntry assetId);
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static U32 getAssetByMaterialName(StringTableEntry matName, AssetPtr<TerrainMaterialAsset>* matAsset);
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/// Declare Console Object.
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DECLARE_CONOBJECT(TerrainMaterialAsset);
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protected:
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void initializeAsset() override;
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void onAssetRefresh(void) override;
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static bool setScriptFile(void *obj, const char *index, const char *data)
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{
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static_cast<TerrainMaterialAsset*>(obj)->setScriptFile(data);
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return false;
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}
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static const char* getScriptFile(void* obj, const char* data) { return static_cast<TerrainMaterialAsset*>(obj)->getScriptFile(); }
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};
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DECLARE_STRUCT(AssetPtr<TerrainMaterialAsset>)
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DefineConsoleType(TypeTerrainMaterialAssetPtr, AssetPtr<TerrainMaterialAsset>)
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#define DECLARE_TERRAINMATERIALASSET(className, name) \
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private: \
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AssetPtr<TerrainMaterialAsset> m##name##Asset; \
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StringTableEntry m##name##File = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in){ \
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if (m##name##Asset.getAssetId() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset = NULL; \
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m##name##File = ""; \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry terMatAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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terMatAssetId = query.mAssetList[0]; \
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} \
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m##name##Asset = terMatAssetId; \
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m##name##File = _in; \
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} \
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else \
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{ \
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m##name##Asset = _in; \
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m##name##File = get##name##File(); \
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} \
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}; \
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\
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inline StringTableEntry _get##name##AssetId() const { return m##name##Asset.getAssetId(); } \
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TerrainMaterial* get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getMaterialDefinition(); else return NULL; } \
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AssetPtr<TerrainMaterialAsset> get##name##Asset() { return m##name##Asset; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false;}\
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StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getScriptFile() : ""; }
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#define DECLARE_TERRAINMATERIALASSET_NET(className, name, mask) \
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private: \
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AssetPtr<TerrainMaterialAsset> m##name##Asset; \
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StringTableEntry m##name##File = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in){ \
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if (m##name##Asset.getAssetId() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset = NULL; \
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m##name##File = ""; \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry terMatAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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terMatAssetId = query.mAssetList[0]; \
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} \
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m##name##Asset = terMatAssetId; \
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m##name##File = _in; \
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} \
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else \
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{ \
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m##name##Asset = _in; \
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m##name##File = get##name##File(); \
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} \
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}; \
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\
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inline StringTableEntry _get##name##AssetId() const { return m##name##Asset.getAssetId(); } \
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TerrainMaterial* get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getMaterialDefinition(); else return NULL; } \
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AssetPtr<TerrainMaterialAsset> get##name##Asset() { return m##name##Asset; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data));\
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static_cast<className*>(obj)->setMaskBits(mask); \
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return false;\
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}\
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StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getScriptFile() : ""; }
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#define INITPERSISTFIELD_TERRAINMATERIALASSET(name, consoleClass, docs) \
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addProtectedField(assetText(name, Asset), TypeTerrainMaterialAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));\
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addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.), AbstractClassRep::FIELD_HideInInspectors);
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#define DECLARE_TERRAINMATERIALASSET_ARRAY(className, name, max) \
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private: \
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AssetPtr<TerrainMaterialAsset> m##name##Asset[max]; \
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StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in, const U32& index){ \
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if (m##name##Asset[index].getAssetId() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset[index] = NULL; \
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m##name##File[index] = ""; \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry terMatAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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terMatAssetId = query.mAssetList[0]; \
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} \
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m##name##Asset[index] = terMatAssetId; \
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m##name##File[index] = _in; \
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} \
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else \
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{ \
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m##name##Asset[index] = _in; \
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m##name##File[index] = get##name##File(index); \
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} \
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}; \
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\
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inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
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TerrainMaterial* get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getMaterialDefinition(); else return NULL; } \
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AssetPtr<TerrainMaterialAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\
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StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getScriptFile() : ""; }
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#define DECLARE_TERRAINMATERIALASSET_NET_ARRAY(className, name, max, mask) \
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private: \
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AssetPtr<TerrainMaterialAsset> m##name##Asset[max]; \
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StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in, const U32& index){ \
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if (m##name##Asset[index].getAssetId() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset[index] = NULL; \
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m##name##File[index] = ""; \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry terMatAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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terMatAssetId = query.mAssetList[0]; \
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} \
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m##name##Asset[index] = terMatAssetId; \
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m##name##File[index] = _in; \
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} \
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else \
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{ \
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m##name##Asset[index] = _in; \
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m##name##File[index] = get##name##File(index); \
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} \
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}; \
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\
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inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
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TerrainMaterial* get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getMaterialDefinition(); else return NULL; } \
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AssetPtr<TerrainMaterialAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index));\
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static_cast<className*>(obj)->setMaskBits(mask); \
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return false;\
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}\
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StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getScriptFile() : ""; }
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#define INITPERSISTFIELD_TERRAINMATERIALASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(assetText(name, Asset), TypeTerrainMaterialAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));\
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addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.), AbstractClassRep::FIELD_HideInInspectors);
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DefineConsoleType(TypeTerrainMaterialAssetId, String)
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#ifdef TORQUE_TOOLS
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//-----------------------------------------------------------------------------
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// TypeAssetId GuiInspectorField Class
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//-----------------------------------------------------------------------------
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class GuiInspectorTypeTerrainMaterialAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiBitmapButtonCtrl* mEditButton;
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DECLARE_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
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static void consoleInit();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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};
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class GuiInspectorTypeTerrainMaterialAssetId : public GuiInspectorTypeTerrainMaterialAssetPtr
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{
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typedef GuiInspectorTypeTerrainMaterialAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetId);
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static void consoleInit();
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};
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#endif
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#endif // _ASSET_BASE_H_
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