mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs. this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
595 lines
20 KiB
C++
595 lines
20 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef TERRAINMATERIALASSET_H
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#include "TerrainMaterialAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "console/script.h"
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#include "T3D/assets/assetImporter.h"
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StringTableEntry TerrainMaterialAsset::smNoTerrainMaterialAssetFallback = NULL;
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(TerrainMaterialAsset);
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IMPLEMENT_STRUCT(AssetPtr<TerrainMaterialAsset>, AssetPtrTerrainMaterialAsset, , "")
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END_IMPLEMENT_STRUCT
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ConsoleType(TerrainMaterialAssetPtr, TypeTerrainMaterialAssetPtr, AssetPtr<TerrainMaterialAsset>, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeTerrainMaterialAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<TerrainMaterialAsset>*)dptr)).getAssetId();
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}
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//-----------------------------------------------------------------------------
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ConsoleSetType(TypeTerrainMaterialAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<TerrainMaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainMaterialAsset>*>((AssetPtrBase*)(dptr));
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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// No, so fail.
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//Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset.");
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}
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ConsoleType(assetIdString, TypeTerrainMaterialAssetId, const char*, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeTerrainMaterialAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeTerrainMaterialAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeTerrainMaterialAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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TerrainMaterialAsset::TerrainMaterialAsset()
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{
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mScriptFile = StringTable->EmptyString();
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mScriptPath = StringTable->EmptyString();
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mMatDefinitionName = StringTable->EmptyString();
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mMaterialDefinition = NULL;
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mFXMaterialDefinition = NULL;
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}
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//-----------------------------------------------------------------------------
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TerrainMaterialAsset::~TerrainMaterialAsset()
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{
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if (mMaterialDefinition)
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mMaterialDefinition->safeDeleteObject();
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if (mFXMaterialDefinition)
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mFXMaterialDefinition->safeDeleteObject();
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}
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//-----------------------------------------------------------------------------
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void TerrainMaterialAsset::consoleInit()
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{
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Parent::consoleInit();
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Con::addVariable("$Core::NoTerrainMaterialAssetFallback", TypeString, &smNoTerrainMaterialAssetFallback,
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"The assetId of the material to display when the requested material asset is missing.\n"
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"@ingroup GFX\n");
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smNoTerrainMaterialAssetFallback = StringTable->insert(Con::getVariable("$Core::NoTerrainMaterialAssetFallback"));
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}
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void TerrainMaterialAsset::initPersistFields()
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{
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docsURL;
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// Call parent.
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Parent::initPersistFields();
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//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), "");
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//addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
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// &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
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addField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset), "");
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addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for.");
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}
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void TerrainMaterialAsset::initializeAsset()
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{
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// Call parent.
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Parent::initializeAsset();
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (mMatDefinitionName == StringTable->EmptyString())
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{
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mLoadedState = Failed;
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return;
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}
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if (size() != 0 && mScriptPath == StringTable->EmptyString())
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{
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mLoadedState = EmbeddedDefinition;
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}
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else if (Con::isScriptFile(mScriptPath))
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{
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if (!Sim::findObject(mMatDefinitionName))
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{
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if (Con::executeFile(mScriptPath, false, false))
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{
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mLoadedState = ScriptLoaded;
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}
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else
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{
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mLoadedState = Failed;
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}
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}
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else
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{
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mLoadedState = DefinitionAlreadyExists;
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}
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}
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load();
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}
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void TerrainMaterialAsset::onAssetRefresh()
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{
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (mMatDefinitionName == StringTable->EmptyString())
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{
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mLoadedState = Failed;
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return;
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}
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if (Con::isScriptFile(mScriptPath))
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{
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//Since we're refreshing, we can assume that the file we're executing WILL have an existing definition.
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//But that definition, whatever it is, is the 'correct' one, so we enable the Replace Existing behavior
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//when the engine encounters a named object conflict.
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String redefineBehaviorPrev = Con::getVariable("$Con::redefineBehavior");
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Con::setVariable("$Con::redefineBehavior", "replaceExisting");
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if (Con::executeFile(mScriptPath, false, false))
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mLoadedState = ScriptLoaded;
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else
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mLoadedState = Failed;
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//And now that we've executed, switch back to the prior behavior
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Con::setVariable("$Con::redefineBehavior", redefineBehaviorPrev.c_str());
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}
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load();
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}
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void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
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{
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// Sanity!
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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pScriptFile = StringTable->insert(pScriptFile, true);
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// Update.
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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}
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//------------------------------------------------------------------------------
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U32 TerrainMaterialAsset::load()
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{
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if (mMaterialDefinition)
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mMaterialDefinition->safeDeleteObject();
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if (mFXMaterialDefinition)
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mFXMaterialDefinition->safeDeleteObject();
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if (mLoadedState == EmbeddedDefinition)
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{
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if (size() != 0)
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{
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for (U32 i = 0; i < size(); i++)
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{
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TerrainMaterial* terrMat = dynamic_cast<TerrainMaterial*>(getObject(i));
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if (terrMat)
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{
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mMaterialDefinition = terrMat;
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mLoadedState = Ok;
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mMaterialDefinition->setInternalName(getAssetId());
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continue;
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}
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//Otherwise, check if it's our FX material
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Material* fxMat = dynamic_cast<Material*>(getObject(i));
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if (fxMat)
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{
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mFXMaterialDefinition = fxMat;
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//mMaterialDefinition->setInternalName(getAssetId());
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mFXMaterialDefinition->reload();
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continue;
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}
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}
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}
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if(mLoadedState == Ok)
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return mLoadedState;
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}
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else if ((mLoadedState == ScriptLoaded || mLoadedState == DefinitionAlreadyExists) && mMatDefinitionName != StringTable->EmptyString())
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{
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TerrainMaterial* matDef;
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if (!Sim::findObject(mMatDefinitionName, matDef))
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{
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Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
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mLoadedState = BadFileReference;
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return mLoadedState;
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}
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mMaterialDefinition = matDef;
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mLoadedState = Ok;
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mMaterialDefinition->setInternalName(getAssetId());
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return mLoadedState;
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}
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mLoadedState = Failed;
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return mLoadedState;
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}
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//------------------------------------------------------------------------------
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void TerrainMaterialAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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//------------------------------------------------------------------------------
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U32 TerrainMaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<TerrainMaterialAsset>* matAsset)
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{
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AssetQuery query;
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U32 foundAssetcount = AssetDatabase.findAssetType(&query, "TerrainMaterialAsset");
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if (foundAssetcount == 0)
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{
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//Didn't work, so have us fall back to a placeholder asset
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matAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
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if (matAsset->isNull())
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{
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//Well that's bad, loading the fallback failed.
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Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of asset associated with material name %s failed with no fallback asset", matName);
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return AssetErrCode::Failed;
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}
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//handle noshape not being loaded itself
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if ((*matAsset)->mLoadedState == BadFileReference)
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{
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Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
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return AssetErrCode::BadFileReference;
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}
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Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
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(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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else
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{
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for (U32 i = 0; i < foundAssetcount; i++)
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{
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TerrainMaterialAsset* tMatAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query.mAssetList[i]);
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if (tMatAsset && tMatAsset->getMaterialDefinitionName() == matName)
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{
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matAsset->setAssetId(query.mAssetList[i]);
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AssetDatabase.releaseAsset(query.mAssetList[i]);
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return (*matAsset)->mLoadedState;
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}
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AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
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}
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}
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//Somehow we failed to bind an asset, so just use the fallback and mark the failure
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matAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
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(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
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{
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if (matName == StringTable->EmptyString())
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return StringTable->EmptyString();
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StringTableEntry materialAssetId = TerrainMaterialAsset::smNoTerrainMaterialAssetFallback;
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AssetQuery query;
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U32 foundCount = AssetDatabase.findAssetType(&query, "TerrainMaterialAsset");
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if (foundCount != 0)
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{
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for (U32 i = 0; i < foundCount && materialAssetId == StringTable->EmptyString(); i++)
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{
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TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query.mAssetList[i]);
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if (matAsset)
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{
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if (matAsset->getMaterialDefinitionName() == matName)
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materialAssetId = matAsset->getAssetId();
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AssetDatabase.releaseAsset(query.mAssetList[i]);
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}
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}
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}
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return materialAssetId;
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}
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U32 TerrainMaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<TerrainMaterialAsset>* materialAsset)
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{
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(*materialAsset) = assetId;
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if (materialAsset->notNull())
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{
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return (*materialAsset)->mLoadedState;
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}
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else
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{
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//Didn't work, so have us fall back to a placeholder asset
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materialAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
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if (materialAsset->isNull())
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{
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//Well that's bad, loading the fallback failed.
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Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
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return AssetErrCode::Failed;
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}
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//handle noshape not being loaded itself
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if ((*materialAsset)->mLoadedState == BadFileReference)
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{
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Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
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return AssetErrCode::BadFileReference;
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}
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Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
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(*materialAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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}
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SimObjectPtr<TerrainMaterial> TerrainMaterialAsset::findMaterialDefinitionByAssetId(StringTableEntry assetId)
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{
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SimSet* terrainMatSet;
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if (!Sim::findObject("TerrainMaterialSet", terrainMatSet))
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{
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return NULL;
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}
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SimObjectPtr<TerrainMaterial> matDef = dynamic_cast<TerrainMaterial*>(terrainMatSet->findObjectByInternalName(assetId));
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return matDef;
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}
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#ifdef TORQUE_TOOLS
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DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
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"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
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"@return The AssetId of the associated asset, if any.")
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{
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return TerrainMaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
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}
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//MaterialAsset::findMaterialDefinitionByAssetId("Prototyping:Detail")
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DefineEngineStaticMethod(TerrainMaterialAsset, findMaterialDefinitionByAssetId, S32, (const char* assetId), (""),
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"Queries the MaterialSet to see if any MaterialDefinition exists that is associated to the provided assetId.\n"
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"@return The MaterialDefinition Id associated to the assetId, if any")
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{
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SimObjectPtr<TerrainMaterial> matDef = TerrainMaterialAsset::findMaterialDefinitionByAssetId(StringTable->insert(assetId));
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if (matDef.isNull())
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return SimObjectId(0);
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else
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return matDef->getId();
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}
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DefineEngineMethod(TerrainMaterialAsset, getScriptPath, const char*, (), ,
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"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
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"@return The AssetId of the associated asset, if any.")
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{
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return object->getScriptPath();
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}
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DefineEngineMethod(TerrainMaterialAsset, getMaterialDefinition, S32, (), ,
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"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
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"@return The AssetId of the associated asset, if any.")
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{
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SimObjectPtr<TerrainMaterial> mat = object->getMaterialDefinition();
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if (mat.isValid())
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return mat->getId();
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else
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return 0;
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}
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DefineEngineMethod(TerrainMaterialAsset, getFXMaterialDefinition, S32, (), ,
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"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
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"@return The AssetId of the associated asset, if any.")
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{
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SimObjectPtr<Material> mat = object->getFXMaterialDefinition();
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if (mat.isValid())
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return mat->getId();
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else
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return 0;
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorTypeAssetId
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
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ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetPtr,
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"@brief Inspector field type for Material Asset Objects\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeTerrainMaterialAssetPtr::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeTerrainMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetPtr");
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}
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GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
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{
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// Create base filename edit controls
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GuiControl* retCtrl = Parent::constructEditControl();
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if (retCtrl == NULL)
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return retCtrl;
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StringBuilder varNameStr;
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varNameStr.append(mCaption);
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if (mFieldArrayIndex != NULL)
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{
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varNameStr.append("[");
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varNameStr.append(mFieldArrayIndex);
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varNameStr.append("]");
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}
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// Change filespec
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char szBuffer[512];
|
|
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainMaterialAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
|
|
mInspector->getIdString(), varNameStr.end().c_str());
|
|
mBrowseButton->setField("Command", szBuffer);
|
|
|
|
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
|
|
|
|
// Create "Open in Editor" button
|
|
mEditButton = new GuiBitmapButtonCtrl();
|
|
|
|
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
|
|
mEditButton->setField("Command", szBuffer);
|
|
|
|
char bitmapName[512] = "ToolsModule:material_editor_n_image";
|
|
mEditButton->setBitmap(StringTable->insert(bitmapName));
|
|
|
|
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
|
|
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
|
|
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
|
|
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Terrain Material Editor");
|
|
|
|
mEditButton->registerObject();
|
|
addObject(mEditButton);
|
|
|
|
return retCtrl;
|
|
}
|
|
|
|
bool GuiInspectorTypeTerrainMaterialAssetPtr::updateRects()
|
|
{
|
|
S32 dividerPos, dividerMargin;
|
|
mInspector->getDivider(dividerPos, dividerMargin);
|
|
Point2I fieldExtent = getExtent();
|
|
Point2I fieldPos = getPosition();
|
|
|
|
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
|
|
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
|
|
|
|
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
|
|
if (mBrowseButton != NULL)
|
|
{
|
|
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
|
|
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
|
|
}
|
|
|
|
if (mEditButton != NULL)
|
|
{
|
|
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
|
|
resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
|
|
}
|
|
|
|
return resized;
|
|
}
|
|
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetId);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetId,
|
|
"@brief Inspector field type for Terrain Material Assets\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeTerrainMaterialAssetId::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeTerrainMaterialAssetId)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetId");
|
|
}
|
|
#endif
|