Torque3D/Engine/source/environment
JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
* Fixed issue of creating new SubScene using the full level template instead of a blank level file
* Fixed subScene inspector field handling so clicking the create new will mark the 'in place' created level asset as a subscene appropriately
* Changed up persistenceManager logic when parsing objects out - especially with specialty fields - to use Strings instead of const char* to simplify memory juggling and improve stability
* Rolled back specialty array field outputs for decal roads and convex shapes to have the field names in the output again
* Added sanity check for MeshRoad's when writing out via specialty array field to ensure there are profile nodes before trying to write any
* Added sanity check to avoid pointlessly writing out meshroad and river position field into subScene file as it could cause a transform double-up and cause them to move when loading from a subscene
2025-02-05 22:51:43 -06:00
..
editors rest of virtuals removed 2024-03-18 18:40:22 +00:00
basicClouds.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
basicClouds.h fully working 2024-12-14 01:18:46 +00:00
cloudLayer.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
cloudLayer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
decalRoad.cpp * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
decalRoad.h Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
meshRoad.cpp * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
meshRoad.h Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
nodeListManager.cpp sanity check nodelist presence 2021-08-29 01:11:29 -05:00
nodeListManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
river.cpp Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
river.h Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
scatterSky.cpp fix sun corona 2023-12-12 12:49:05 -06:00
scatterSky.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
skyBox.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
skyBox.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
skySphere.cpp Update skySphere.cpp 2023-12-03 19:28:15 +00:00
skySphere.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
sun.cpp fix sun corona 2023-12-12 12:49:05 -06:00
sun.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
timeOfDay.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
timeOfDay.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
VolumetricFog.cpp asset load flow work 2023-10-08 13:19:43 -05:00
VolumetricFog.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
VolumetricFogRTManager.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
VolumetricFogRTManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
waterBlock.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
waterBlock.h virtuals removed 2024-03-18 18:13:00 +00:00
waterObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
waterObject.h virtuals removed 2024-03-18 18:13:00 +00:00
waterPlane.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
waterPlane.h rest of virtuals removed 2024-03-18 18:40:22 +00:00