Torque3D/Engine/source/navigation
marauder2k7 5c2ed84b24 duDebugDrawTorque add override
added an override flag to stop detour from setting our depth mask state. This was causing navmesh to draw through other objects when it wasnt meant to

Reset our bounds box for each draw cache
2025-07-25 11:11:58 +01:00
..
navMeshTools add radius controls 2025-07-25 09:44:49 +01:00
ChunkyTriMesh.cpp recast update 2025-07-22 14:39:36 +01:00
ChunkyTriMesh.h recast update 2025-07-22 14:39:36 +01:00
coverPoint.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
coverPoint.h virtuals removed 2024-03-18 18:13:00 +00:00
duDebugDrawTorque.cpp duDebugDrawTorque add override 2025-07-25 11:11:58 +01:00
duDebugDrawTorque.h duDebugDrawTorque add override 2025-07-25 11:11:58 +01:00
guiNavEditorCtrl.cpp cleanup 2025-07-25 08:46:55 +01:00
guiNavEditorCtrl.h cleanup 2025-07-25 08:46:55 +01:00
navContext.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
navMesh.cpp duDebugDrawTorque add override 2025-07-25 11:11:58 +01:00
navMesh.h add radius controls 2025-07-25 09:44:49 +01:00
navMeshTool.cpp added first tool 2025-07-23 15:08:29 +01:00
navMeshTool.h added first tool 2025-07-23 15:08:29 +01:00
navPath.cpp test commit to fix debug draw 2025-07-20 16:10:27 +01:00
navPath.h virtuals removed 2024-03-18 18:13:00 +00:00
recastPolyList.cpp updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
recastPolyList.h updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
torqueRecast.h remove depth changes 2025-07-24 15:01:28 +01:00