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https://github.com/TorqueGameEngines/Torque3D.git
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added an override flag to stop detour from setting our depth mask state. This was causing navmesh to draw through other objects when it wasnt meant to Reset our bounds box for each draw cache |
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| bin | ||
| lib | ||
| modules/Verve | ||
| source | ||
| CMakeLists.txt | ||