Torque3D - Game Engine
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marauder2k7 5c2ed84b24 duDebugDrawTorque add override
added an override flag to stop detour from setting our depth mask state. This was causing navmesh to draw through other objects when it wasnt meant to

Reset our bounds box for each draw cache
2025-07-25 11:11:58 +01:00
.github Update build-linux-gcc.yml 2025-02-06 09:22:04 +00:00
Engine duDebugDrawTorque add override 2025-07-25 11:11:58 +01:00
My Projects
Templates Update NavEditorGui.gui 2025-07-25 10:11:08 +01:00
Tools added first tool 2025-07-23 15:08:29 +01:00
.editorconfig
.gitattributes
.gitignore
.travis.yml
CMakeLists.txt project name init 2025-07-11 12:57:21 -05:00
CODE_OF_CONDUCT.md
CONTRIBUTING.md
LICENSE.md Update LICENSE.md 2024-02-21 16:32:29 +00:00
README.md Fix docs link 2024-01-15 16:39:11 +01:00

Torque3D

MIT Licensed Open Source version of Torque3D from GarageGames

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Build Status:

Windows Build

Linux Build

MacOSX Build

More Information

Extras: Torque3D Resources | Awesome Torque3D

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.

License

All assets and code are under the license