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added an override flag to stop detour from setting our depth mask state. This was causing navmesh to draw through other objects when it wasnt meant to Reset our bounds box for each draw cache |
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| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
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| README.md | ||
Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
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Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
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