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afx
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bounds to mBounds conflict avoidance
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2018-03-13 01:05:15 -05:00 |
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app
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Merge branch 'development' into issue_2115
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2018-02-05 15:59:33 +00:00 |
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assets
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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cinterface
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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simset::objectList to simset::mObjectList
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2018-03-12 03:58:19 -05:00 |
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core
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remove inside a remove after a remove... yeah.... No.
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2018-03-13 02:12:59 -05:00 |
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environment
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tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)
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2018-03-13 11:36:36 -05:00 |
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forest
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bounds to mBounds conflict avoidance
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2018-03-13 01:05:15 -05:00 |
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gfx
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companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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2018-02-13 02:51:28 -06:00 |
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gui
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bounds to mBounds conflict avoidance
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2018-03-13 01:05:15 -05:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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bounds to mBounds conflict avoidance
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2018-03-13 01:05:15 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Profile change for specular files
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2018-02-12 16:20:18 +00:00 |
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math
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adds an mWrap and mWrapF method for cycling values to within a given range.
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2018-01-16 13:40:09 -06:00 |
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module
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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navigation
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profiling blocks for navmesh subsystem analysis
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2017-04-05 13:04:25 -05:00 |
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persistence
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local obectName doubleup
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2018-03-12 04:03:46 -05:00 |
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platform
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Adds the ability to force the path returned by the file dialog to be relative.
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2018-01-29 22:16:42 -06:00 |
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platformMac
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whitespace
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2017-01-11 23:34:46 -05:00 |
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platformPOSIX
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Call the correct system rename
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2017-01-13 14:40:10 -05:00 |
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platformSDL
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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platformWin32
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winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
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2018-03-12 19:10:55 -05:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderInstance
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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scene
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simset::objectList to simset::mObjectList
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2018-03-12 03:58:19 -05:00 |
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sfx
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sfx-legacy
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2017-07-27 00:03:53 +01:00 |
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shaderGen
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Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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2017-09-11 23:48:49 -05:00 |
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sim
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Merge branch 'development' into issue_2115
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2018-02-14 01:43:34 -06:00 |
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sqlite
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Mac compile fix for SQLiteObject
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2017-09-10 09:52:25 +10:00 |
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T3D
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bounds to mBounds conflict avoidance
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2018-03-13 01:05:15 -05:00 |
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terrain
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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testing
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ts
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clarified the texture-atlas varnames a bit. (shadow vars cleanup)
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2018-03-13 12:16:17 -05:00 |
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util
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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windowManager
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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