..
inspector
More updating of editor icons to assets
2021-08-07 19:27:01 -05:00
editorFunctions.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editorFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDebugger.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiDebugger.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiEaseViewCtrl.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiEaseViewCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiEditCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiEditCtrl.h
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
guiFilterCtrl.cpp
GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash
2020-11-15 21:30:45 +01:00
guiFilterCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiGraphCtrl.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
guiGraphCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiImageList.cpp
Issue found with PVS-Studio:
2015-07-21 23:22:21 -05:00
guiImageList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiInspector.cpp
Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list
2020-07-13 18:58:00 -05:00
guiInspector.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiInspectorTypes.cpp
More updating of editor icons to assets
2021-08-07 19:27:01 -05:00
guiInspectorTypes.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiMenuBar.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiMenuBar.h
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
2019-03-16 02:38:40 -05:00
guiParticleGraphCtrl.cpp
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just >
2020-07-27 10:45:45 -05:00
guiParticleGraphCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiPopupMenuCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiPopupMenuCtrl.h
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
guiRectHandles.cpp
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
guiRectHandles.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiShapeEdPreview.cpp
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
guiShapeEdPreview.h
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
popupMenu.cpp
Adds ability to utilize bitmap arrays and set entry indexes for popup menus
2020-07-11 15:57:13 -05:00
popupMenu.h
Missed header changes
2020-07-11 15:58:39 -05:00