..
inspector
* BugFix: Correct a scoping error with ConsoleValue in the updated code in GuiInspectorField.
2021-11-24 14:14:24 -05:00
editorFunctions.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editorFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDebugger.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiDebugger.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiEaseViewCtrl.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiEaseViewCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiEditCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiEditCtrl.h
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
guiFilterCtrl.cpp
start cleaning up ConsoleValueRef's
2021-03-30 23:58:07 -04:00
guiFilterCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiGraphCtrl.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
guiGraphCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiImageList.cpp
Issue found with PVS-Studio:
2015-07-21 23:22:21 -05:00
guiImageList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiInspector.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
guiInspector.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiInspectorTypes.cpp
More updating of editor icons to assets
2021-08-07 19:27:01 -05:00
guiInspectorTypes.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiMenuBar.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiMenuBar.h
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
2019-03-16 02:38:40 -05:00
guiParticleGraphCtrl.cpp
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just >
2020-07-27 10:45:45 -05:00
guiParticleGraphCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiPopupMenuCtrl.cpp
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
guiPopupMenuCtrl.h
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
guiRectHandles.cpp
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
guiRectHandles.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiShapeEdPreview.cpp
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
2022-04-06 01:08:20 -05:00
guiShapeEdPreview.h
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
popupMenu.cpp
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
popupMenu.h
Missed header changes
2020-07-11 15:58:39 -05:00