Torque3D/Templates/BaseGame/game/tools
Areloch 9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid
Also fixes it so if a level asset doesn't point to a valid postfx preset file, it'll generate a clean one on save
2020-11-01 15:39:30 -06:00
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assetBrowser Adds a sanity check so asset names cannot start with a number, which would be an invalid object name, 2020-10-25 12:26:42 -05:00
base Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
classIcons Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
componentEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
convexEditor Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00
datablockEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
editorClasses Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
forestEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
gui Misc fixes to ensure that the default postFX save, load and editing process is valid 2020-11-01 15:39:30 -06:00
guiEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
levels Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
MainEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
materialEditor correct compositemap method of creating orm maps 2020-09-30 16:02:06 -05:00
meshRoadEditor Profile editor for the meshRoad object 2020-10-04 00:19:43 +02:00
missionAreaEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
navEditor Add NavMesh to World Editor 2020-10-03 10:22:20 +02:00
particleEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
physicsTools Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 2019-03-16 02:38:40 -05:00
resources shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
riverEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
roadEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
shapeEditor Fixes logic when opening shapeEditor with a TSStatic selected, it'll attempt to load up the shapeAsset if one is set on the static. 2020-08-28 02:49:26 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
VerveEditor Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
VPathEditor Changed default terrain paths to go into data/terrains if nothing is set 2019-12-23 12:37:55 -06:00
worldEditor Misc fixes to ensure that the default postFX save, load and editing process is valid 2020-11-01 15:39:30 -06:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.cs Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00
settings.xml Fixes issue where it would try and load a SIS file even if it doesnt exist 2020-08-26 13:40:04 -05:00
Tools.cs Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
Tools.module Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00