Torque3D/Engine/source/console
AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
..
torquescript Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
arrayObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
arrayObject.h
console.cpp Update console.cpp 2023-10-15 15:14:58 -05:00
console.h Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleDoc.cpp Console Refactor 2023-09-13 10:33:20 +02:00
consoleDoc.h
consoleFunctions.cpp Remove CInterface script hooks, superseded by console refactor 2023-09-27 14:11:13 -05:00
consoleFunctions.h add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleInternal.cpp Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleInternal.h Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleLogger.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleLogger.h
consoleObject.cpp clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
consoleObject.h adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178 2023-04-27 11:12:24 -05:00
consoleParser.cpp
consoleParser.h
consoleTypes.cpp * [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized. 2021-08-14 17:44:17 -04:00
consoleTypes.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
consoleValueStack.h
consoleXMLExport.cpp
consoleXMLExport.h
debugOutputConsumer.cpp
debugOutputConsumer.h
dynamicTypes.cpp
dynamicTypes.h
engineAPI.h * BugFix: Correct 3 missing defines in the GCC types include file. 2021-07-09 21:05:55 -04:00
engineDoc.cpp Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
engineExports.cpp Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineExports.h Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineFunctions.cpp
engineFunctions.h Expose some information in EngineFunction exports for better interop capabilities 2023-10-08 17:36:51 -05:00
engineObject.cpp clean up math varsize complaints 2023-04-27 16:10:04 -05:00
engineObject.h clean up math varsize complaints 2023-04-27 16:10:04 -05:00
enginePrimitives.cpp
enginePrimitives.h
engineStructs.cpp
engineStructs.h
engineTypeInfo.cpp
engineTypeInfo.h
engineTypes.cpp Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineTypes.h
engineXMLExport.cpp Remove EngineXMLExport filtering 2023-10-08 17:36:51 -05:00
fieldBrushObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
fieldBrushObject.h
fileSystemFunctions.cpp Console Refactor 2023-09-13 10:33:20 +02:00
fixedTuple.h
generateCompiler.bat
ICallMethod.h
module.h Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
persistenceManager.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
persistenceManager.h
propertyParsing.cpp Console Refactor 2023-09-13 10:33:20 +02:00
propertyParsing.h
returnBuffer.cpp
returnBuffer.h
runtime.h Console Refactor 2023-09-13 10:33:20 +02:00
runtimeClassRep.cpp
runtimeClassRep.h
script.h Fix evaluatef argument handling and add regression test 2023-09-17 00:22:44 +02:00
scriptFilename.cpp Console Refactor 2023-09-13 10:33:20 +02:00
scriptFilename.h
scriptObjects.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
scriptObjects.h
sim.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
sim.h Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
simBase.h
simDatablock.cpp Fix error in DB substitution logic and add regressiontest 2023-09-16 23:29:13 +02:00
simDatablock.h
simDictionary.cpp Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
simDictionary.h
simEvents.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simEvents.h
simFieldDictionary.cpp
simFieldDictionary.h
simManager.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simObject.cpp Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files. 2023-10-20 17:51:49 -05:00
simObject.h add TypeHints for inspector viewing 2023-05-23 12:35:07 -05:00
simObjectList.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
simObjectList.h
simObjectMemento.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simObjectMemento.h
simObjectRef.h
simPersistID.cpp
simPersistID.h
simPersistSet.cpp
simPersistSet.h
simSerialize.cpp
simSet.cpp fix warn reports for buffer oveeruns 2023-04-26 22:29:32 -05:00
simSet.h
SimXMLDocument.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
SimXMLDocument.h Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
stringStack.cpp
stringStack.h
telnetConsole.cpp
telnetConsole.h
telnetDebugger.cpp Console Refactor 2023-09-13 10:33:20 +02:00
telnetDebugger.h Console Refactor 2023-09-13 10:33:20 +02:00
typeValidators.cpp
typeValidators.h