..
torquescript
Reintroduce getFileLine for Console Modules
2023-09-27 14:58:44 -05:00
arrayObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
arrayObject.h
console.cpp
Update console.cpp
2023-10-15 15:14:58 -05:00
console.h
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
consoleDoc.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
consoleDoc.h
consoleFunctions.cpp
Remove CInterface script hooks, superseded by console refactor
2023-09-27 14:11:13 -05:00
consoleFunctions.h
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
consoleInternal.cpp
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
consoleInternal.h
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
consoleLogger.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
consoleLogger.h
consoleObject.cpp
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
consoleObject.h
adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178
2023-04-27 11:12:24 -05:00
consoleParser.cpp
consoleParser.h
consoleTypes.cpp
* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
2021-08-14 17:44:17 -04:00
consoleTypes.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
consoleValueStack.h
consoleXMLExport.cpp
consoleXMLExport.h
debugOutputConsumer.cpp
debugOutputConsumer.h
dynamicTypes.cpp
dynamicTypes.h
engineAPI.h
* BugFix: Correct 3 missing defines in the GCC types include file.
2021-07-09 21:05:55 -04:00
engineDoc.cpp
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
engineExports.cpp
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineExports.h
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineFunctions.cpp
engineFunctions.h
Expose some information in EngineFunction exports for better interop capabilities
2023-10-08 17:36:51 -05:00
engineObject.cpp
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
engineObject.h
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
enginePrimitives.cpp
enginePrimitives.h
engineStructs.cpp
engineStructs.h
engineTypeInfo.cpp
engineTypeInfo.h
engineTypes.cpp
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineTypes.h
engineXMLExport.cpp
Remove EngineXMLExport filtering
2023-10-08 17:36:51 -05:00
fieldBrushObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
fieldBrushObject.h
fileSystemFunctions.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
fixedTuple.h
generateCompiler.bat
ICallMethod.h
module.h
Reintroduce getFileLine for Console Modules
2023-09-27 14:58:44 -05:00
persistenceManager.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
persistenceManager.h
propertyParsing.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
propertyParsing.h
returnBuffer.cpp
returnBuffer.h
runtime.h
Console Refactor
2023-09-13 10:33:20 +02:00
runtimeClassRep.cpp
runtimeClassRep.h
script.h
Fix evaluatef argument handling and add regression test
2023-09-17 00:22:44 +02:00
scriptFilename.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
scriptFilename.h
scriptObjects.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
scriptObjects.h
sim.cpp
Shifts handling of forest brush and item elements into standard simsets for consistency
2022-04-07 18:19:13 -05:00
sim.h
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
simBase.h
simDatablock.cpp
Fix error in DB substitution logic and add regressiontest
2023-09-16 23:29:13 +02:00
simDatablock.h
simDictionary.cpp
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
simDictionary.h
simEvents.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
simEvents.h
simFieldDictionary.cpp
simFieldDictionary.h
simManager.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
simObject.cpp
Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.
2023-10-20 17:51:49 -05:00
simObject.h
add TypeHints for inspector viewing
2023-05-23 12:35:07 -05:00
simObjectList.cpp
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
simObjectList.h
simObjectMemento.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
simObjectMemento.h
simObjectRef.h
simPersistID.cpp
simPersistID.h
simPersistSet.cpp
simPersistSet.h
simSerialize.cpp
simSet.cpp
fix warn reports for buffer oveeruns
2023-04-26 22:29:32 -05:00
simSet.h
SimXMLDocument.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
SimXMLDocument.h
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
stringStack.cpp
stringStack.h
telnetConsole.cpp
telnetConsole.h
telnetDebugger.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
telnetDebugger.h
Console Refactor
2023-09-13 10:33:20 +02:00
typeValidators.cpp
typeValidators.h