Torque3D/Engine/source/sfx
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
dsound Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fmod Changed order of fmodex library unload. 2015-09-25 22:40:24 +10:00
media uninitialized variables-sfx 2020-05-11 15:24:49 -05:00
null Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
openal Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
xaudio kills off the last vestiges of xenon support 2017-07-09 15:05:56 -05:00
sfxAmbience.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
sfxAmbience.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxBuffer.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
sfxBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxCommon.h fix out of bound initializations 2020-07-27 10:22:39 -05:00
sfxController.cpp uninitialized variables-sfx 2020-05-11 15:24:49 -05:00
sfxController.h uninitialized variables-sfx 2020-05-11 15:24:49 -05:00
sfxDescription.cpp Fix typo in reverbModDepth field name 2020-11-15 21:30:45 +01:00
sfxDescription.h datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 2017-07-26 21:10:43 +01:00
sfxDevice.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
sfxDevice.h OpenALEffects 2018-10-29 18:01:56 +00:00
sfxEnvironment.cpp OpenALEffects 2018-10-29 18:01:56 +00:00
sfxEnvironment.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxFileStream.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxFileStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxInternal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxInternal.h uninitialized variables-sfx 2020-05-11 15:24:49 -05:00
sfxMemoryStream.cpp SFXMemoryStream::read clarification. 2018-03-13 18:05:30 -05:00
sfxMemoryStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxModifier.cpp uninitialized variables-sfx 2020-05-11 15:24:49 -05:00
sfxModifier.h uninitialized variables-sfx 2020-05-11 15:24:49 -05:00
sfxParameter.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
sfxParameter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxPlayList.cpp SFX Player fixes #74 SFX Playlist currently writes an absurd amount of data into the bitstream. 2020-10-03 11:11:34 +02:00
sfxPlayList.h sfx-legacy 2017-07-27 00:03:53 +01:00
sfxProfile.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
sfxProfile.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
sfxProvider.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
sfxProvider.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxResource.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxResource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxSound.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
sfxSound.h Update sfxSound.h 2018-03-11 17:25:30 +01:00
sfxSoundscape.cpp sfx shadowvar cleanup 2018-03-13 21:25:02 -05:00
sfxSoundscape.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
sfxSource.cpp Comment out unused Call Ins for setting SFXSource transform 2020-11-15 21:30:45 +01:00
sfxSource.h Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
sfxState.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxState.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxSystem.cpp Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch 2019-03-30 14:39:06 -05:00
sfxSystem.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxTrack.cpp datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 2017-07-26 21:10:43 +01:00
sfxTrack.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
sfxTypes.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
sfxTypes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxVoice.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
sfxVoice.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxWorld.h adress #203 2020-06-12 13:25:53 -05:00