Torque3D/Engine/source
Areloch 0e006b2264 Merge pull request #147 from Azaezel/alpha40_TranslucentShadows
adds alphatest shadows for translucent objects
2020-03-11 00:44:30 -05:00
..
afx Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
app
assets Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
cinterface
collision
console @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
core Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
environment Updated move folder behavior to better update the module and asset databases of changes 2019-12-08 15:54:37 -06:00
forest
gfx mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 2019-12-05 21:30:01 -06:00
gui Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting adds alphatest shadows for translucent objects 2020-03-01 10:47:25 -06:00
main
materials adds alphatest shadows for translucent objects 2020-03-01 10:47:25 -06:00
math from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 2019-09-06 14:25:17 -05:00
module adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 2019-10-05 07:53:43 -05:00
navigation the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 2019-03-06 18:14:36 -06:00
persistence Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. 2019-04-21 04:19:38 -05:00
platform
platformMac
platformPOSIX
platformSDL linux followup work by tim 2019-08-21 03:12:54 -05:00
platformWin32
platformX86UNIX
postFx Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
renderInstance hooks up missing probe capture filters 2020-01-01 22:37:27 -06:00
scene Merge pull request #144 from Azaezel/alpha40_editedCallback 2020-01-14 19:27:04 -06:00
sfx windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 2019-05-24 14:12:04 -05:00
shaderGen for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 2020-03-01 11:51:50 -06:00
sim
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Merge pull request #147 from Azaezel/alpha40_TranslucentShadows 2020-03-11 00:44:30 -05:00
terrain Merge pull request #140 from Azaezel/alpha40TerrainTricks 2020-01-09 18:30:01 -06:00
testing
ts adds alphatest shadows for translucent objects 2020-03-01 10:47:25 -06:00
util Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
Verve verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other) 2019-05-21 19:36:30 -05:00
windowManager conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
.gitattributes
ggEndOfLineFix.txt