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culling
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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mixin
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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zones
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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fogStructs.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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pathManager.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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pathManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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reflectionManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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reflectionManager.h
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Fix for Issue #124 for CustomMaterial Refraction
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2012-11-08 16:00:52 -05:00 |
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reflectionMatHook.cpp
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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reflectionMatHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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reflector.cpp
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Post FX script file initialization
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2019-07-15 00:38:53 -05:00 |
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reflector.h
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reflector classvar cleanups
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2018-03-13 21:26:27 -05:00 |
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sceneCameraState.cpp
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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sceneCameraState.h
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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sceneContainer.cpp
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Corrected profile for GameObjectAsset type field button
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2019-12-05 20:42:47 -06:00 |
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sceneContainer.h
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scenecontainer cleanup
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2018-03-13 17:29:03 -05:00 |
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sceneManager.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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sceneManager.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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sceneObject.cpp
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Merge pull request #144 from Azaezel/alpha40_editedCallback
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2020-01-14 19:27:04 -06:00 |
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sceneObject.h
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Merge pull request #144 from Azaezel/alpha40_editedCallback
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2020-01-14 19:27:04 -06:00 |
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sceneObjectLightingPlugin.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scenePolyhedralSpace.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scenePolyhedralSpace.h
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Fix for link error when building with clang-cl
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2015-03-04 19:25:11 -05:00 |
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sceneRenderState.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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sceneRenderState.h
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from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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2019-09-06 14:25:17 -05:00 |
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sceneSpace.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sceneSpace.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sceneTracker.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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sceneTracker.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sgUtil.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sgUtil.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simPath.cpp
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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simPath.h
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |