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* GroundWork -Reverted SFXPlaylist since it is going to be made from an asset now instead. -Added extra options to soundAssets description. -SFXPlaylist may need an onAdd function * Update sfxController.cpp * SFXPlaylist data -Added sfxPlaylist init persist fields for the slots to sound asset -Added logic to fil sfxPlaylist if more than 1 slot is filled * Update SoundAsset.cpp to stop git ci complaining, assetImporter........ * Update SoundAsset.h * sfxPlaylist -Fix: incomplete type error -Added onAdd and onRemove to playlist -SoundAsset getProfile define now returns playlist if the asset is a playlist. * Update SoundAsset.h -updated asset array to return playlist or profile depending on what the asset is * SFXPlaylist working -SFXPlaylist works AudioChannelDefault gets its volume set to 0 for some reason and was throwing off making sfxPlaylist inaudible. Still an exception when closing if using a playlist trips on line 355 of sfxSound * Update sfxSound.h * setSoundFile index null fix * Update SoundAsset.h * Update SoundAsset.h * netstream safety in case of a null asset assignment * Update sfxController.cpp added safeties around a null playlist trying to play. * Update with Az's asset err code changes --------- Co-authored-by: AzaezelX <quillus@hotmail.com> |
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| .. | ||
| assetImporter.cpp | ||
| assetImporter.h | ||
| assetImporter_ScriptBinding.h | ||
| assetMacroHelpers.h | ||
| CppAsset.cpp | ||
| CppAsset.h | ||
| CubemapAsset.cpp | ||
| CubemapAsset.h | ||
| ExampleAsset.cpp | ||
| ExampleAsset.h | ||
| GameObjectAsset.cpp | ||
| GameObjectAsset.h | ||
| GUIAsset.cpp | ||
| GUIAsset.h | ||
| ImageAsset.cpp | ||
| ImageAsset.h | ||
| ImageAssetInspectors.h | ||
| LevelAsset.cpp | ||
| LevelAsset.h | ||
| MaterialAsset.cpp | ||
| MaterialAsset.h | ||
| ParticleAsset.cpp | ||
| ParticleAsset.h | ||
| PostEffectAsset.cpp | ||
| PostEffectAsset.h | ||
| ScriptAsset.cpp | ||
| ScriptAsset.h | ||
| ShapeAnimationAsset.cpp | ||
| ShapeAnimationAsset.h | ||
| ShapeAsset.cpp | ||
| ShapeAsset.h | ||
| SoundAsset.cpp | ||
| SoundAsset.h | ||
| SoundAssetInspectors.h | ||
| stateMachineAsset.cpp | ||
| stateMachineAsset.h | ||
| TerrainAsset.cpp | ||
| TerrainAsset.h | ||
| TerrainMaterialAsset.cpp | ||
| TerrainMaterialAsset.h | ||