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assetImporter.cpp
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Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
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2022-04-10 19:41:37 -05:00 |
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assetImporter.h
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Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
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2022-04-10 19:41:37 -05:00 |
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assetImporter_ScriptBinding.h
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Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
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2022-04-10 19:41:37 -05:00 |
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assetMacroHelpers.h
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generic asset loader macros. currently unused
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2021-10-03 15:19:04 -05:00 |
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CppAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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CppAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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CubemapAsset.cpp
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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CubemapAsset.h
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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ExampleAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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ExampleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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GameObjectAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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GameObjectAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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GUIAsset.cpp
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Fleshes out remaining missing editor settings entries/categories
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2022-04-05 00:29:58 -05:00 |
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GUIAsset.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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ImageAsset.cpp
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Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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2022-05-25 00:12:12 -05:00 |
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ImageAsset.h
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better handle old style references to named texture targets
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2021-11-04 15:44:43 -05:00 |
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ImageAssetInspectors.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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LevelAsset.cpp
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Fleshes out remaining missing editor settings entries/categories
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2022-04-05 00:29:58 -05:00 |
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LevelAsset.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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MaterialAsset.cpp
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Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
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2022-04-10 19:41:37 -05:00 |
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MaterialAsset.h
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Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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2022-01-30 11:50:16 -06:00 |
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ParticleAsset.cpp
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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ParticleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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PostEffectAsset.cpp
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Removed unneeded default irradiance and prefilter cubemaps, and their convars
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2022-04-03 20:00:30 -05:00 |
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PostEffectAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ScriptAsset.cpp
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* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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2021-10-07 13:16:55 -04:00 |
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ScriptAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ShapeAnimationAsset.cpp
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Removed unneeded default irradiance and prefilter cubemaps, and their convars
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2022-04-03 20:00:30 -05:00 |
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ShapeAnimationAsset.h
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Integrates sound and shapeAnimation assets into the importer
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2020-08-24 20:24:50 -05:00 |
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ShapeAsset.cpp
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Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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2022-05-25 00:12:12 -05:00 |
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ShapeAsset.h
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Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
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2021-12-24 17:26:45 -06:00 |
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SoundAsset.cpp
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Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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2022-06-03 02:04:39 -05:00 |
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SoundAsset.h
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Fixes logic check for sound asset macros so if the defined field value is an object, we consider it valid, as it's almost certainly an SFXPlaylist or track. This removes some unneeded error spam
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2022-06-03 03:23:27 -05:00 |
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stateMachineAsset.cpp
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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stateMachineAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainAsset.cpp
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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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2022-04-25 18:23:15 -04:00 |
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TerrainAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainMaterialAsset.cpp
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Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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2022-03-29 01:40:07 -05:00 |
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TerrainMaterialAsset.h
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Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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2022-03-29 01:40:07 -05:00 |