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afx
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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app
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Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
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2021-04-23 07:05:09 +01:00 |
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assets
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set initial asset loaded state to not loaded
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2021-07-22 11:57:11 -05:00 |
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cinterface
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Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
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2020-12-15 11:04:15 -06:00 |
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collision
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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console
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new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
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2021-07-22 11:55:34 -05:00 |
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core
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refactor new IsScriptFile method to be zip-safe
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2021-07-22 20:55:46 -05:00 |
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environment
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leverage isScriptFile
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2021-07-22 12:02:23 -05:00 |
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forest
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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gfx
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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gui
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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clean up the light.cookie entries
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2021-07-22 11:57:41 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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math
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adds binary to decimal and vice versa methods
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2021-04-02 14:08:26 -05:00 |
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module
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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navigation
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NavMesh loading from zip file.
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2021-01-11 04:51:21 -05:00 |
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persistence
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Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
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2021-01-11 04:57:10 -05:00 |
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platform
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refactor new IsScriptFile method to be zip-safe
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2021-07-22 20:55:46 -05:00 |
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platformMac
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mac compilation and standarization fixes
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2021-07-01 14:10:07 -05:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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sdl usage standards proposal 3:
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2020-12-31 14:44:39 -06:00 |
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platformWin32
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Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
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2021-01-02 11:09:52 -06:00 |
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platformX86UNIX
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sdl usage standards proposal 3:
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2020-12-31 14:44:39 -06:00 |
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postFx
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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renderInstance
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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scene
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Adds handling to the path manager so it can deal with both looping and non-looping paths
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2020-11-02 23:26:50 -06:00 |
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sfx
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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shaderGen
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Added in needed normal map processing for preview render
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2021-01-27 12:26:33 -06:00 |
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sim
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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zip support followup
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2021-07-22 21:27:13 -05:00 |
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terrain
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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zip support followup
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2021-07-22 21:27:13 -05:00 |
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util
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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Verve
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Use string.compare instead of String::compare when comparing strings
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2020-10-04 00:33:21 +02:00 |
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windowManager
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Removes redundant ScreenResChangeSignal trigger.
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2021-05-14 03:50:28 -04:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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