..
GLSL
RTLightingFeat work.
2021-10-05 14:46:37 -05:00
HLSL
RTLightingFeat work.
2021-10-05 14:46:37 -05:00
conditionerFeature.cpp
Fix GLSL out fragment shader color.
2014-11-30 05:32:40 +01:00
conditionerFeature.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
customShaderFeature.cpp
compile fixes.
2021-03-31 22:12:58 -04:00
customShaderFeature.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
featureMgr.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
featureMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
featureSet.cpp
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
2016-02-21 15:10:58 +10:00
featureSet.h
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
2016-02-21 15:10:58 +10:00
featureType.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
featureType.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
langElement.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
langElement.h
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
shaderComp.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
shaderComp.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
shaderDependency.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shaderDependency.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shaderFeature.cpp
give shadergen tags for the other two potential rendertargets for use down the line
2020-08-03 16:45:37 -05:00
shaderFeature.h
give shadergen tags for the other two potential rendertargets for use down the line
2020-08-03 16:45:37 -05:00
shaderGen.cpp
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
shaderGen.h
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
shaderGenVars.cpp
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
2020-10-19 00:53:09 -05:00
shaderGenVars.h
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
2020-10-19 00:53:09 -05:00
shaderOp.cpp
Implement Singlepass Terrain Render
2021-01-01 21:06:01 +01:00
shaderOp.h
Implement Singlepass Terrain Render
2021-01-01 21:06:01 +01:00