Torque3D/Engine/source/console
2021-09-24 19:32:57 -04:00
..
test various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
arrayObject.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
arrayObject.h
ast.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
astAlloc.cpp make tests pass. 2021-04-03 01:53:40 -04:00
astNodes.cpp Allow local variables to be used in eval. 2021-09-20 21:00:33 -04:00
bison.bat
bison.simple
cmdgram.cpp compile fixes. 2021-03-31 22:12:58 -04:00
cmdgram.h
CMDgram.y compile fixes. 2021-03-31 22:12:58 -04:00
CMDscan.cpp compile fixes. 2021-03-31 22:12:58 -04:00
CMDscan.l fixes and some minor bc adjustment. 2021-04-16 23:21:39 -04:00
codeBlock.cpp Allow local variables to be used in eval. 2021-09-20 21:00:33 -04:00
codeBlock.h * BugFix: Fix a missing <vector> include for GCC. 2021-09-03 00:26:48 -04:00
compiledEval.cpp Allow local variables to be used in eval. 2021-09-20 21:00:33 -04:00
compiler.cpp Allow local variables to be used in eval. 2021-09-20 21:00:33 -04:00
compiler.h Allow local variables to be used in eval. 2021-09-20 21:00:33 -04:00
console.cpp Reimplement object copy failures. 2021-09-13 19:46:21 -04:00
console.h Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
consoleDoc.cpp
consoleDoc.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleFunctions.cpp Fix buffer corruption. 2021-09-07 21:52:36 -04:00
consoleFunctions.h
consoleInternal.cpp debugger support 2021-08-19 22:05:43 -04:00
consoleInternal.h debugger support 2021-08-19 22:05:43 -04:00
consoleLogger.cpp initial port of the new interpreter 2021-03-30 19:33:19 -04:00
consoleLogger.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
consoleObject.cpp
consoleObject.h Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
consoleParser.cpp
consoleParser.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleTypes.cpp * [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized. 2021-08-14 17:44:17 -04:00
consoleTypes.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
consoleValueStack.h Goodbye String Stack! 2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp
consoleXMLExport.h
debugOutputConsumer.cpp
debugOutputConsumer.h
dynamicTypes.cpp
dynamicTypes.h Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
engineAPI.h * BugFix: Correct 3 missing defines in the GCC types include file. 2021-07-09 21:05:55 -04:00
engineDoc.cpp more changes. 2021-04-12 21:26:26 -04:00
engineExports.cpp
engineExports.h EngineExportScope(){} *can't* be initialized by default, aparantly 2020-10-05 13:44:08 -05:00
engineFunctions.cpp
engineFunctions.h Fix non-mvc compilation in EngineDefaultArguments 2020-11-15 21:30:45 +01:00
engineObject.cpp
engineObject.h
enginePrimitives.cpp EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
enginePrimitives.h EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
engineStructs.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineStructs.h Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp
engineTypeInfo.h
engineTypes.cpp
engineTypes.h Engine API: Pass structs by reference 2020-11-15 21:30:45 +01:00
engineXMLExport.cpp Improve type detection of EngineAPI types 2020-11-15 21:32:29 +01:00
fieldBrushObject.cpp
fieldBrushObject.h
fileSystemFunctions.cpp Adds console function to compare file modified times 2021-08-08 16:20:58 -05:00
fixedTuple.h Improve Engine API export, robust Default Value logic and allow _ in arg 2020-11-15 21:30:45 +01:00
generateCompiler.bat
ICallMethod.h more console refactor. 2021-03-31 21:09:23 -04:00
optimizer.cpp compile fixes. 2021-03-31 22:12:58 -04:00
persistenceManager.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
persistenceManager.h
propertyParsing.cpp
propertyParsing.h
returnBuffer.cpp
returnBuffer.h
runtimeClassRep.cpp
runtimeClassRep.h
scriptFilename.cpp
scriptFilename.h
scriptObjects.cpp
scriptObjects.h
sim.cpp
sim.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
simBase.h
simDatablock.cpp
simDatablock.h
simDictionary.cpp
simDictionary.h
simEvents.cpp debugger support 2021-08-19 22:05:43 -04:00
simEvents.h more console refactor. 2021-03-31 21:09:23 -04:00
simFieldDictionary.cpp
simFieldDictionary.h
simManager.cpp Small fixes for the script interpreter. 2021-06-18 18:52:41 -04:00
simObject.cpp various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
simObject.h more console refactor. 2021-03-31 21:09:23 -04:00
simObjectList.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
simObjectList.h
simObjectMemento.cpp
simObjectMemento.h
simObjectRef.h
simPersistID.cpp Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistID.h Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistSet.cpp more console refactor. 2021-03-31 21:09:23 -04:00
simPersistSet.h more console refactor. 2021-03-31 21:09:23 -04:00
simSerialize.cpp
simSet.cpp cleanup todos 2021-08-19 22:25:11 -04:00
simSet.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
SimXMLDocument.cpp Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
SimXMLDocument.h Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
stringStack.cpp remove unused code. 2021-04-20 19:55:35 -04:00
stringStack.h remove unused code. 2021-04-20 19:55:35 -04:00
telnetConsole.cpp
telnetConsole.h
telnetDebugger.cpp debugger support 2021-08-19 22:05:43 -04:00
telnetDebugger.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
typeValidators.cpp
typeValidators.h