..
assetImporter.cpp
Cleanup mismerge lines
2021-09-10 15:14:57 -05:00
assetImporter.h
Add getScriptPath console function to GUIAsset
2021-09-10 02:13:56 -05:00
assetImporter_ScriptBinding.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
CppAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
CppAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
CubemapAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
CubemapAsset.h
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
ExampleAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ExampleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
GameObjectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
GUIAsset.cpp
Add getScriptPath console function to GUIAsset
2021-09-10 02:13:56 -05:00
GUIAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
ImageAsset.cpp
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
ImageAsset.h
macro cleanup
2021-09-09 13:29:31 -05:00
ImageAssetInspectors.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
LevelAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
LevelAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
MaterialAsset.cpp
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
2021-09-19 01:01:47 -05:00
MaterialAsset.h
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
2021-09-19 01:01:47 -05:00
ParticleAsset.cpp
More updating of editor icons to assets
2021-08-07 19:27:01 -05:00
ParticleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
PostEffectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ScriptAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
ScriptAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
ShapeAnimationAsset.h
Integrates sound and shapeAnimation assets into the importer
2020-08-24 20:24:50 -05:00
ShapeAsset.cpp
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
2021-08-23 19:22:22 -05:00
ShapeAsset.h
macro cleanup
2021-09-09 13:29:31 -05:00
SoundAsset.cpp
Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash
2021-09-05 03:43:41 -05:00
SoundAsset.h
macro cleanup
2021-09-09 13:29:31 -05:00
stateMachineAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
stateMachineAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainAsset.cpp
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
TerrainAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
TerrainMaterialAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00