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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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components
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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decal
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Visibility change as sugested by dottools
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2016-02-24 09:02:07 +01:00 |
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examples
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Issue found by PVS Studio:
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2015-07-28 23:25:09 -05:00 |
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fps
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Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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2016-05-30 03:13:19 -05:00 |
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fx
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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gameBase
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Merge pull request #1637 from pacomont/Initializing_Move_trigger
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2016-06-08 09:24:22 -05:00 |
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physics
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Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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2016-06-05 19:17:34 -05:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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Andrew's fix for ear transform with detached camera.
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2014-10-28 09:26:46 +11:00 |
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turret
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reduces rotation transmission size from 64 bits per turret to 14 similar to player
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2015-07-17 00:12:10 -05:00 |
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vehicles
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Makes vehicles work with the physics plugins.
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2016-06-04 16:47:03 -05:00 |
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accumulationVolume.cpp
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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accumulationVolume.h
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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aiClient.cpp
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Fixed String comparisons.
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2014-11-05 23:29:08 -05:00 |
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aiClient.h
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
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2016-03-02 10:59:10 -06:00 |
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aiPlayer.h
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
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2016-03-02 10:59:10 -06:00 |
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camera.cpp
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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camera.h
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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cameraSpline.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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cameraSpline.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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containerQuery.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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containerQuery.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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convexShape.cpp
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Issue found by PVS Studio:
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2015-07-28 23:25:09 -05:00 |
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convexShape.h
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For for Issue #106 Convex Shape Bandwidth
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2012-11-05 14:27:30 -05:00 |
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debris.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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debris.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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entity.cpp
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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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2016-06-02 22:40:29 -05:00 |
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entity.h
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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gameFunctions.cpp
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Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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2016-05-30 03:13:19 -05:00 |
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gameFunctions.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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groundPlane.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiMaterialPreview.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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guiMaterialPreview.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiNoMouseCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiObjectView.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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guiObjectView.h
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guiObjectView.setCameraRotation()
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2013-04-15 20:39:30 +03:00 |
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item.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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item.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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levelInfo.cpp
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Made some tweaks so I'm happy with it.
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2014-12-07 19:14:06 +11:00 |
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levelInfo.h
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Made some tweaks so I'm happy with it.
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2014-12-07 19:14:06 +11:00 |
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lightAnimData.cpp
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightAnimData.h
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightBase.cpp
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Merge pull request #1442 from Azaezel/shadow_caching
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2015-11-12 12:49:58 -06:00 |
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lightBase.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightFlareData.cpp
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Merge remote-tracking branch 'gg/development-3.6' into development
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2015-01-29 21:17:38 +11:00 |
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lightFlareData.h
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Fix SkatterSky flare occlusion.
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2014-12-09 23:34:21 +11:00 |
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missionArea.cpp
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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missionArea.h
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Updated logic in MissionArea::getServerObject.
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2012-11-14 09:25:38 +11:00 |
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missionMarker.cpp
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Fixes after feedback from Luis.
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2014-12-23 18:48:02 +11:00 |
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missionMarker.h
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WaypointTeam never worked and if you look at the code you can see its not very clean.
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2014-11-04 20:14:50 -05:00 |
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objectTypes.h
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Adds the Entity object.
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2016-05-13 23:58:57 -05:00 |
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occlusionVolume.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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occlusionVolume.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pathCamera.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathCamera.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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physicalZone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicalZone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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player.cpp
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Merge pull request #1497 from Azaezel/soundEnumExtendability
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2016-02-27 01:10:23 +01:00 |
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player.h
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suggested revisions
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2016-01-13 15:08:21 -06:00 |
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pointLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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pointLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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projectile.cpp
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Removed a space.
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2015-04-27 21:30:09 +10:00 |
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projectile.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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proximityMine.cpp
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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proximityMine.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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Backend correction for the rigid vs rigid collision resolver:
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2015-10-06 15:34:26 -05:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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rigidShape.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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scopeAlwaysShape.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeBase.cpp
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Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
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2016-05-10 10:58:03 -05:00 |
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shapeBase.h
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Steve Acaster's Ai Poses
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2016-02-26 15:53:20 +01:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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spotLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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spotLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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staticShape.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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staticShape.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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trigger.cpp
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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trigger.h
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Made Trigger friendlier towards inheritance.
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2012-11-18 21:32:51 +11:00 |
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tsStatic.cpp
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Merge of PR #855
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2016-02-16 00:23:02 -06:00 |
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tsStatic.h
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Merge of PR #855
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2016-02-16 00:23:02 -06:00 |
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zone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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zone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |