Torque3D/Templates/BaseGame/game/core
Areloch 388a700a53 Implements material asset handling for GroundPlane object
Adds handling for finding material asset akin to shape and image assets
Updates the material asset inspector field to follow the current standard
Updates prototyping material assets to correctly have materialDefinitionName assigned
Fixed material asset import step to properly assign materialDefinitionName
Fixed typo in material editor icon name
Added logic to editAsset function call so it can also parse assetIds
Changed DefaultEditorLevel to utilize FloorGray material
Adds proper NoMaterial asset for fallback purposes
2020-11-01 23:32:34 -06:00
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clientServer Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
console Update console.gui 2020-07-14 22:47:43 -04:00
gameObjects Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
gui Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
lighting postfFx to postFX dir listing fixes 2020-10-09 12:56:38 -05:00
postFX postfFx to postFX dir listing fixes 2020-10-09 12:56:38 -05:00
rendering Implements material asset handling for GroundPlane object 2020-11-01 23:32:34 -06:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility clip ./ when doing pattern matching 2020-10-12 02:32:16 -05:00
Core.cs Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00