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Torque3D - Game Engine
Adds handling for finding material asset akin to shape and image assets Updates the material asset inspector field to follow the current standard Updates prototyping material assets to correctly have materialDefinitionName assigned Fixed material asset import step to properly assign materialDefinitionName Fixed typo in material editor icon name Added logic to editAsset function call so it can also parse assetIds Changed DefaultEditorLevel to utilize FloorGray material Adds proper NoMaterial asset for fallback purposes |
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| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.