mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-04 12:05:13 +00:00
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used. GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders. GFDevice::disableShaders will be deprecated on T3D 4.0 |
||
|---|---|---|
| .. | ||
| blobShadow.cpp | ||
| blobShadow.h | ||
| lightMapParams.cpp | ||
| lightMapParams.h | ||
| projectedShadow.cpp | ||
| projectedShadow.h | ||
| sceneLighting.cpp | ||
| sceneLighting.h | ||
| sceneLightingGlobals.h | ||
| scenePersist.cpp | ||
| scenePersist.h | ||
| shadowBase.h | ||
| shadowVolumeBSP.cpp | ||
| shadowVolumeBSP.h | ||