Torque3D/Engine/source
JeffR 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
Fixes issue where the local sfxProfile in a sfxEmitter would share pointer reference to the utilized shapeAsset's sound buffer, so when it's deleted it would nuke the soundAsset's buffer, causing reference exceptions
Adds includes to torqueConfig.h in several files that are blocked out with TORQUE_TOOLS to ensure that if the flag is on in the config file, the files are loaded/compiled as expected
Add sanity check to AssetManager::unloadAsset to ensure that the assetDef being unloaded was actually correctly loaded/registered into the console in the first place
2022-07-02 23:27:18 -05:00
..
afx Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 2022-07-02 23:27:18 -05:00
app fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
assets Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 2022-07-02 23:27:18 -05:00
cinterface various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
collision * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
console Merge https://github.com/TorqueGameEngines/Torque3D into feature-vfs-security 2022-06-15 18:12:39 -04:00
core Merge branch 'Preview4_0' into feature-vfs-security 2022-06-13 08:05:26 -04:00
environment let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 2022-06-07 22:06:48 -05:00
forest Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
gfx * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
gui Merge pull request #815 from Azaezel/alpha40/TORQUE_TOOLS 2022-06-16 21:23:38 -05:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting adress gl spotlights disapearing for deferred 2021-10-21 22:08:56 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials slim ambient down to vec3, default to premul for translucency 2022-06-07 22:05:47 -05:00
math * BugFix: Remove unused 3DNow! extensions and broken SSE extensions. 2022-05-24 20:39:34 -04:00
module Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
navigation Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 2022-07-02 23:27:18 -05:00
persistence Merge branch 'Preview4_0' into feature-vfs-security 2022-06-13 08:05:26 -04:00
platform * Adjustment: Change Platform::makeFullPathName to use "game:/" as cwd if none is specified. 2022-06-16 19:04:43 -04:00
platformMac * Cleanup: Remove mInstallLibrary_Vec from platformMac. 2022-05-24 21:27:13 -04:00
platformPOSIX Merge branch 'Preview4_0' into feature-vfs-security 2022-06-13 08:05:26 -04:00
platformSDL * BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp. 2022-05-25 19:25:33 -04:00
platformWin32 Merge branch 'Preview4_0' into feature-vfs-security 2022-06-13 08:05:26 -04:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx fix reported ASAN crash 2021-11-16 12:40:22 -06:00
renderInstance Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
scene make sure the volfog manager is dead before we kill scene 2022-06-26 10:04:26 -05:00
sfx * BugFix: When loading sound assets, don't resolve the absolute path. 2022-06-16 18:46:25 -04:00
shaderGen fix computeForwardProbes shadergen gl side 2022-06-14 22:40:40 -05:00
sim * BugFix: Fix a Windows ASAN reported allocation mismatch error. 2021-12-13 00:04:24 -05:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 2022-07-02 23:27:18 -05:00
terrain Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic 2022-05-31 00:26:20 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
util Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
Verve Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 2022-07-02 23:27:18 -05:00
windowManager * Cleanup: Remove the partial editor tools integration from the TORQUE_SECURE_VFS implementation in preference for developers building mod tools builds instead. 2022-06-13 08:08:43 -04:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00