..
sdl
Testing just disabling gfx device enumeration in test mode
2023-07-23 14:42:13 -05:00
tGL
* Adjustment: Initial testing with extensions to load GPU VRAM.
2021-10-10 20:53:55 -04:00
util
Add OpenGL support.
2014-11-08 20:21:50 +01:00
win32
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLCardProfiler.cpp
linux followup work by tim
2019-08-21 03:12:54 -05:00
gfxGLCardProfiler.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLCircularVolatileBuffer.h
test commit to fix debug draw
2025-07-20 16:10:27 +01:00
gfxGLCubemap.cpp
Test PR for generating cubemap mips
2024-04-18 07:56:52 +01:00
gfxGLCubemap.h
Test PR for generating cubemap mips
2024-04-18 07:56:52 +01:00
gfxGLDevice.cpp
recast update
2025-07-22 14:39:36 +01:00
gfxGLDevice.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLDeviceProfiler.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
gfxGLEnumTranslate.cpp
init commit
2023-07-19 13:36:14 +01:00
gfxGLEnumTranslate.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLOcclusionQuery.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLPrimitiveBuffer.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLPrimitiveBuffer.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLShader.cpp
Update gfxGLShader.cpp
2025-05-21 07:16:45 +01:00
gfxGLShader.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLStateBlock.cpp
move border to gfxglstateblock
2023-07-19 16:33:01 +01:00
gfxGLStateBlock.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLStateCache.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLTextureArray.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
gfxGLTextureArray.h
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
gfxGLTextureManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxGLTextureManager.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLTextureObject.cpp
move border to gfxglstateblock
2023-07-19 16:33:01 +01:00
gfxGLTextureObject.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLTextureTarget.cpp
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLTextureTarget.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLUtils.h
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
gfxGLVertexAttribLocation.h
Add a workaround for the 16 vertex attribute limit on nvidia gl
2016-08-21 01:43:30 +01:00
gfxGLVertexBuffer.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfxGLVertexBuffer.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLVertexDecl.cpp
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLWindowTarget.cpp
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
screenshotGL.cpp
Implements missing _captureBackBuffer method for GL gfx layer.
2020-07-02 16:02:05 -04:00
screenshotGL.h
use screenshot for eye dropper
2025-01-23 20:23:47 +00:00