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app
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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BadBehavior
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BadBehavior added
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2016-08-12 20:39:56 +02:00 |
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cinterface
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Merge pull request #1817 from jamesu/ipv6_pr
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2016-12-04 16:22:42 -06:00 |
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core
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Preliminary IPV6 Support
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2016-10-25 19:09:02 +01:00 |
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environment
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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forest
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Merge pull request #1806 from Azaezel/byeByeVarVar2
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2016-10-23 21:04:36 +02:00 |
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gfx
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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gui
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Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does.
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2016-12-11 23:02:13 -06:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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account for fov change (also, internal docs)
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2016-11-29 15:57:41 -06:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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2016-08-21 20:10:59 +02:00 |
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math
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Adds some helpful utility math functions.
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2016-11-28 22:42:29 -06:00 |
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module
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fix footsteps, "rotation" and "enabled" upper cases
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2016-07-31 21:11:25 +02:00 |
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navigation
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I's not working because onNavMeshUpdate string comparation will never succeed.
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2016-11-24 19:09:00 +01:00 |
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persistence
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platform
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Fix console spam when OS socket send buffer is full
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2016-11-27 18:02:19 +00:00 |
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platformMac
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformSDL
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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platformWin32
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SDL & Win32 platform threads cleanup.
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2016-09-28 11:13:25 +10:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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renderInstance
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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scene
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directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
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2016-12-01 00:55:27 -06:00 |
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sfx
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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shaderGen
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went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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2016-12-11 15:04:33 -06:00 |
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sim
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Preliminary IPV6 Support
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2016-10-25 19:09:02 +01:00 |
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T3D
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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terrain
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missing comma
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2016-12-15 03:14:54 +01:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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util
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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windowManager
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fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
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2016-12-11 19:11:32 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |