Torque3D/Engine/source/T3D/assets
Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
* Updated PostFXEditor scripts to handle refreshing properly when certainl field types(assetId fields) are changed
* Adjusted display handling of slider values on guiGameSettingsCtrl to show 0.x decimal format instead of 0.xxxxx
* Fixed pad length of item names in guiTreeView for items that are marked to avoid console spam
* Fixed local offseting for popupMenus so scaled/offset window position doesn't cause the popup menu to offset from mouse click position(courtesy OTHG_Mars)
* Fix issue with terrain where, due to default value save validation, the global scope for the terrain collision list would be whiped when saving, causing players to fall through terrain. Moved to per-terrain convexLists
* Fixed issue with the core camera model mesh and updated references so camera bookmarks display properly
* Fixed console spam during asset browser initialization where it would try and expand the directory tree even though the dir tree isn't populated yet
* Fixed handling of Open File Location RMB menu action to properly deal with script and datablock types
* Removed unusuable "Create ___" asset type prompts from the RMB menus for the AB to avoid confusion
* Improved slider offset positioning for various popup sliders on editor toolbars
* Anchored the visibility popup menu to the button for more consistent formatting and better feel
* Shifted various visibility toggles from 'in place' on the menu buttons to functions, allowing it to also properly mark the menu entries as checked or not, improving usability
2022-08-26 15:25:17 -05:00
..
assetImporter.cpp * BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer. 2022-06-13 08:20:46 -04:00
assetImporter.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetImporter_ScriptBinding.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetMacroHelpers.h generic asset loader macros. currently unused 2021-10-03 15:19:04 -05:00
CppAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
CubemapAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
GameObjectAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
GUIAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
GUIAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ImageAsset.cpp * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
ImageAsset.h better handle old style references to named texture targets 2021-11-04 15:44:43 -05:00
ImageAssetInspectors.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
LevelAsset.cpp Fleshes out remaining missing editor settings entries/categories 2022-04-05 00:29:58 -05:00
LevelAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.cpp * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
MaterialAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ParticleAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ParticleAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
PostEffectAsset.cpp Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 2021-10-07 13:16:55 -04:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
ShapeAnimationAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ShapeAsset.cpp * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
ShapeAsset.h fix shape errorcodes 2022-06-16 22:07:45 -05:00
SoundAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
SoundAsset.h soundAsset profile and description getter fixes 2022-07-27 16:28:07 -05:00
stateMachineAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
stateMachineAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainMaterialAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainMaterialAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00