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afx
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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app
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Clean up redundant variables
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2019-02-06 15:03:06 -05:00 |
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assets
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Tweaks to the Asset/Module info echo behavior to spam the console less.
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2019-02-23 14:20:57 -06:00 |
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cinterface
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Integrate new CInterface into the engine-console
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2018-04-21 12:04:15 +02:00 |
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collision
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-04-23 10:08:14 -05:00 |
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console
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Replace object's address format in getDebugInfo()
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2019-11-22 23:30:41 +01:00 |
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core
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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environment
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Merge pull request #2342 from Azaezel/volFogFix
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2019-05-04 11:24:18 -05:00 |
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forest
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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gfx
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Merge pull request #2144 from RichardsGameStudio/development
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2019-03-31 12:22:09 -05:00 |
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gui
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Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
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2019-05-04 14:25:03 -05:00 |
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i18n
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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lighting
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surpress nonrendered lights killoff method till we've time to revisit that
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2019-04-04 20:56:57 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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math
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Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
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2019-02-02 23:07:44 -05:00 |
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module
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Tweaks to the Asset/Module info echo behavior to spam the console less.
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2019-02-23 14:20:57 -06:00 |
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navigation
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the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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2019-03-06 18:14:36 -06:00 |
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persistence
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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platform
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Merge pull request #2220 from irei1as/development
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2019-03-30 18:42:19 -05:00 |
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platformMac
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corrects compilation errors on mac
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2019-01-01 13:11:46 -06:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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Merge pull request #2300 from OTHGMars/SDL_Joystick2
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2019-01-21 15:17:31 -06:00 |
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platformWin32
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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platformX86UNIX
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no message
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2019-01-02 17:53:17 -06:00 |
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postFx
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Eliminate ConsoleStaticMethod
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2018-04-20 20:27:09 +02:00 |
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renderInstance
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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scene
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Modification of #2145
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2019-04-08 10:20:13 -05:00 |
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sfx
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OpenAL efx fixes for macOS/Linux
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2019-07-02 22:39:33 +10:00 |
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shaderGen
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set gl vertcolor mapping to bgra format, the same as we do for stateblocks
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2019-02-11 07:42:31 -06:00 |
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sim
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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sqlite
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Sqlite Console refactor, also rename param to make tooltip function more helpful
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2019-01-10 21:31:17 +00:00 |
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T3D
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Merge pull request #2043 from John3/toolShapes_3
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2019-03-31 14:41:35 -05:00 |
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terrain
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Added fix for #365 from PR #367 - buffer overrun
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2021-01-21 18:38:00 -05:00 |
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util
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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windowManager
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Fix for transparency in splash images
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2021-01-21 18:56:58 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |