requested revision: use dword just in case of compiler shenanigans

This commit is contained in:
Azaezel 2018-02-26 22:34:21 -06:00
parent 602e5217ee
commit 1a3e7970ca

View file

@ -283,9 +283,11 @@ int main(int argc, const char **argv)
#include "app/mainLoop.h"
#include "T3D/gameFunctions.h"
#if defined(WIN32) || defined(_WIN32) //tell switchable graphics supported systems that they need to use the beefier GPU
extern "C" { __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; }
extern "C" { __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 0x00000001; }
#if defined(WIN32) || defined(_WIN32)
//tell switchable graphics supported systems that they need to use the beefier GPU
#include <windows.h>
extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; }
extern "C" { __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001; }
#else
extern "C" { int NvOptimusEnablement = 1; }
extern "C" { int AmdPowerXpressRequestHighPerformance = 1; }