mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
requested revision: use dword just in case of compiler shenanigans
This commit is contained in:
parent
602e5217ee
commit
1a3e7970ca
|
|
@ -283,9 +283,11 @@ int main(int argc, const char **argv)
|
|||
#include "app/mainLoop.h"
|
||||
#include "T3D/gameFunctions.h"
|
||||
|
||||
#if defined(WIN32) || defined(_WIN32) //tell switchable graphics supported systems that they need to use the beefier GPU
|
||||
extern "C" { __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; }
|
||||
extern "C" { __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 0x00000001; }
|
||||
#if defined(WIN32) || defined(_WIN32)
|
||||
//tell switchable graphics supported systems that they need to use the beefier GPU
|
||||
#include <windows.h>
|
||||
extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; }
|
||||
extern "C" { __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001; }
|
||||
#else
|
||||
extern "C" { int NvOptimusEnablement = 1; }
|
||||
extern "C" { int AmdPowerXpressRequestHighPerformance = 1; }
|
||||
|
|
|
|||
Loading…
Reference in a new issue