Torque3D - Game Engine
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saxonschmauderer 1c18cfe5b1 Fix for bug #1975
The change was made to the function that is executed when entering the world editor. The boolean variable for first person shooter was set to true, since the camera always defaults to first person on entering the world editor. On setting this boolean variable to be true, the correct camera setting will always be displayed on entering the world editor. This does not affect other camera labels.
2017-04-30 16:39:05 -04:00
Engine Merge branch 'development' into AITurretClearIgnoreList 2017-04-26 23:56:33 -05:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Fix for bug #1975 2017-04-30 16:39:05 -04:00
Tools Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure. 2017-02-27 17:10:08 -06:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore improved gitignore for VS2012 2014-03-14 17:18:11 +01:00
allProjects.txt Update allProjects.txt 2013-05-08 11:58:47 -03:00
CMakeLists.txt overrides the default CMAKE_INSTALL_PREFIX 2015-07-22 00:22:23 -05:00
CONTRIBUTING.md Mention code style guidelines. 2014-11-02 08:04:12 +11:00
generateAllProjects.bat Top level files for ticket #1 2012-09-19 11:00:36 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
projects.xml Direct3D11 CMake and Project Generator files. 2016-03-20 21:55:40 +10:00
README.md Update README.md 2016-12-21 08:29:01 -06:00

Torque 3D

MIT Licensed Open Source version of Torque 3D from GarageGames

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Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.

License

All assets and code are under the license