| .. |
|
assetImporter.cpp
|
Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content
|
2022-01-20 01:14:43 -06:00 |
|
assetImporter.h
|
Fixes Settings window not being able to be brought forward over AB
|
2021-11-14 01:26:04 -06:00 |
|
assetImporter_ScriptBinding.h
|
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
|
2021-11-05 17:49:48 -05:00 |
|
assetMacroHelpers.h
|
generic asset loader macros. currently unused
|
2021-10-03 15:19:04 -05:00 |
|
CppAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
CppAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
CubemapAsset.cpp
|
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
|
2021-11-26 16:40:15 -06:00 |
|
CubemapAsset.h
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
ExampleAsset.cpp
|
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
2019-12-03 00:09:18 -06:00 |
|
ExampleAsset.h
|
Asset Browser initial implementation - Asset updates.
|
2018-01-28 14:48:02 -06:00 |
|
GameObjectAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
GameObjectAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
GUIAsset.cpp
|
Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content
|
2022-01-20 01:14:43 -06:00 |
|
GUIAsset.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
ImageAsset.cpp
|
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
|
2021-11-26 16:40:15 -06:00 |
|
ImageAsset.h
|
better handle old style references to named texture targets
|
2021-11-04 15:44:43 -05:00 |
|
ImageAssetInspectors.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
LevelAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
LevelAsset.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
MaterialAsset.cpp
|
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
|
2021-11-26 16:40:15 -06:00 |
|
MaterialAsset.h
|
Merge branch 'Preview4_0' into SoundAssetImplements
|
2021-10-11 20:11:27 -05:00 |
|
ParticleAsset.cpp
|
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
|
2021-11-26 16:40:15 -06:00 |
|
ParticleAsset.h
|
Asset Browser initial implementation - Asset updates.
|
2018-01-28 14:48:02 -06:00 |
|
PostEffectAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
PostEffectAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
ScriptAsset.cpp
|
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
|
2021-10-07 13:16:55 -04:00 |
|
ScriptAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
ShapeAnimationAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
ShapeAnimationAsset.h
|
Integrates sound and shapeAnimation assets into the importer
|
2020-08-24 20:24:50 -05:00 |
|
ShapeAsset.cpp
|
Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content
|
2022-01-20 01:14:43 -06:00 |
|
ShapeAsset.h
|
Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
|
2021-12-24 17:26:45 -06:00 |
|
SoundAsset.cpp
|
Cleaned up implementation of #712
|
2022-01-03 20:57:10 -06:00 |
|
SoundAsset.h
|
make gcc happy
|
2021-10-11 16:25:37 -05:00 |
|
stateMachineAsset.cpp
|
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
|
2021-11-26 16:40:15 -06:00 |
|
stateMachineAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
TerrainAsset.cpp
|
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
|
2021-11-26 16:40:15 -06:00 |
|
TerrainAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
TerrainMaterialAsset.cpp
|
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
|
2021-11-26 16:40:15 -06:00 |
|
TerrainMaterialAsset.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |