Torque3D/Engine/source/gui/controls
Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
Fixed loose file bindings for all associated slots in level asset, such as postFX file, decals, etc
Expanded TSStatic onInspect testcase to parse materialSlots and hook-in a specialized material field for editing/quick reference from the inspector
Adjusted expand behavior of guiTree to be more reliable
Added internal name 'stack' to inspectorGroup's stack child objects for easier access to add programatic fields
Removed redundant PreMult translucency type code
Added setting of feature so probes work when in forward/basic lit mode
Corrected indexing error in SQLiteObject class so it properly parses with the updated console API
Tweaked the FOV setting logic in GameConnection::onControlObjectChange to not be spammy
Fixed var when trying to bind the camera to the client
Added project setting field to dictate the default render mode between Forward or Deferred
Integrated MotionBlur PostFX into updated PostFX Editor paradigm and exposed the samples uniform as an editable field
Integrated DOF PostFX into updated PostFX Editor paradigm
Updated setting group name for vignette postFX
Shifted shaderCache to be in data/cache along with other cached files
Added helper function to replace strings in a file
Fixed ExampleCppObject asset to have correct loose file references
Adjusted editor default level logic so it can be modifed and then stored, as well as reset back to the original default
Fixed verve reference to root scene group
Adjusted location of a nonmodal gui profile so it loads at the correct time
Reorganized AssetBrowser loading and refresh logic so it doesn't stack multiple refresh requests back-to-back causing lag
Updated the search behavior to search not just the current address, but all child folders as well, making it far more useful
Initial work into zip and folder drag-and-drop asset importing support
Removed the import config setting for 'always display material maps' as it is redundant with the new importer context menu actions
Updated example asset type file
Ensured all asset types have proper handling for move, rename and delete actions
Fixed double-click behavior on folders in the AB
Fixed CPP asset preview
Added better logic to discern if a top-level folder belongs to a module or not in the AB directory browser
Added ability to convert a non-module top-level folder in the AB into a module
Added initial hooks for being able to generate a new Editor Tool, similar to how the AB can generate modules
Renamed CPP asset template files to have the .template so they aren't accidentally picked up by cmake
Fixed convex editor's material handling to work with AB and reference back properly
Updated AB images for folder up/down navigation buttons, and the breadcrumb divider arrow
Made PostFX Editor properly allow for input pass-through so you can still edit the level with it open
Added some additional common text gui profiles
Disabled calls to old editor settings logic in various editors to remove spam
Added callOnModules call so tools can initialize properly when the world editor is opened
Fixed logic test for visualizers
Added ability for cmake to scan tools directory for any tools that add source files
2020-02-04 01:47:28 -06:00
..
gui3DProjectionCtrl.cpp Update gui3DProjectionCtrl.cpp 2019-02-23 20:12:17 -06:00
gui3DProjectionCtrl.h Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 2019-02-23 16:36:40 -06:00
guiAnimBitmapCtrl.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
guiAnimBitmapCtrl.h new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 2016-07-04 20:44:42 -05:00
guiBackgroundCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiBackgroundCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiBitmapBarCtrl.cpp adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 2016-07-06 02:15:46 -05:00
guiBitmapBarCtrl.h New: GuiBitmapBarCtrl 2016-06-30 15:51:03 -05:00
guiBitmapBorderCtrl.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
guiBitmapCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiBitmapCtrl.h adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 2016-07-06 02:15:46 -05:00
guiColorPicker.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiColorPicker.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiConsole.cpp Clean up redundant variables 2019-02-06 15:03:06 -05:00
guiConsole.h Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiConsoleEditCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiConsoleTextCtrl.cpp Update guiConsoleTextCtrl.cpp 2015-07-17 16:40:39 -07:00
guiConsoleTextCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDecoyCtrl.cpp gui shadowvar cleanups 2018-03-15 14:50:54 -05:00
guiDecoyCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDirectoryFileListCtrl.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
guiDirectoryFileListCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiFileTreeCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiFileTreeCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiGameListMenuCtrl.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
guiGameListMenuCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiGameListOptionsCtrl.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
guiGameListOptionsCtrl.h Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
guiGradientCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiGradientCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
guiListBoxCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiMaterialCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMLTextCtrl.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
guiMLTextCtrl.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
guiMLTextEditCtrl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiMLTextEditCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiPopUpCtrl.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
guiPopUpCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiPopUpCtrlEx.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
guiPopUpCtrlEx.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSliderCtrl.cpp GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
guiSliderCtrl.h GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
guiTabPageCtrl.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
guiTabPageCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextCtrl.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
guiTextCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextEditCtrl.cpp Corrected profile for GameObjectAsset type field button 2019-12-05 20:42:47 -06:00
guiTextEditCtrl.h Corrected profile for GameObjectAsset type field button 2019-12-05 20:42:47 -06:00
guiTextEditSliderBitmapCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextEditSliderBitmapCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextEditSliderCtrl.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
guiTextEditSliderCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextListCtrl.cpp Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
guiTextListCtrl.h Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
guiTreeViewCtrl.cpp Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
guiTreeViewCtrl.h Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00