Torque3D/Engine/source/gui/editor
2021-10-04 20:04:21 -04:00
..
inspector * BugFix: Fix a missing <vector> include for GCC. 2021-09-03 00:26:48 -04:00
editorFunctions.cpp
editorFunctions.h
guiDebugger.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiDebugger.h
guiEaseViewCtrl.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiEaseViewCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiEditCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiEditCtrl.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
guiFilterCtrl.cpp start cleaning up ConsoleValueRef's 2021-03-30 23:58:07 -04:00
guiFilterCtrl.h
guiGraphCtrl.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
guiGraphCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiImageList.cpp
guiImageList.h
guiInspector.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
guiInspector.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiInspectorTypes.cpp More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
guiInspectorTypes.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMenuBar.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiMenuBar.h Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 2019-03-16 02:38:40 -05:00
guiParticleGraphCtrl.cpp followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just > 2020-07-27 10:45:45 -05:00
guiParticleGraphCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiPopupMenuCtrl.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
guiPopupMenuCtrl.h Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
guiRectHandles.cpp
guiRectHandles.h
guiSeparatorCtrl.cpp
guiSeparatorCtrl.h
guiShapeEdPreview.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
guiShapeEdPreview.h Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
popupMenu.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
popupMenu.h Missed header changes 2020-07-11 15:58:39 -05:00