Torque3D/Engine/source/navigation
Areloch 11398bb04e Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
..
coverPoint.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
coverPoint.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
duDebugDrawTorque.cpp Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
duDebugDrawTorque.h Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
guiNavEditorCtrl.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
guiNavEditorCtrl.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navMesh.cpp Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
navMesh.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
navPath.cpp Add missing <cfloat> and <limits> 2015-02-07 20:30:07 +01:00
navPath.h Navmesh load/save now uses builtin file abstraction. 2014-11-28 20:24:11 +11:00
recastPolyList.cpp Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
recastPolyList.h Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
torqueRecast.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00