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https://github.com/TorqueGameEngines/Torque3D.git
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A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
104 lines
3.3 KiB
C
104 lines
3.3 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TORQUE_RECAST_H_
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#define _TORQUE_RECAST_H_
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#include "console/simSet.h"
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#include "math/mPoint3.h"
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#include "math/mBox.h"
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inline Point3F DTStoRC(F32 x, F32 y, F32 z) { return Point3F(x, z, -y); }
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inline Point3F DTStoRC(const Point3F& point) { return Point3F(point.x, point.z, -point.y); }
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inline Point3F RCtoDTS(const F32* xyz) { return Point3F(xyz[0], -xyz[2], xyz[1]); }
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inline Point3F RCtoDTS(F32 x, F32 y, F32 z) { return Point3F(x, -z, y); }
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inline Point3F RCtoDTS(const Point3F& point) { return Point3F(point.x, -point.z, point.y); }
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inline Box3F DTStoRC(const Box3F& box)
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{
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return Box3F(box.minExtents.x, box.minExtents.z, -box.maxExtents.y,
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box.maxExtents.x, box.maxExtents.z, -box.minExtents.y);
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}
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inline Box3F RCtoDTS(const F32 *min, const F32 *max)
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{
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return Box3F(min[0], -max[2], min[1], max[0], -min[2], max[1]);
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}
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/// Convert a Rcast colour integer to RGBA components.
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inline void rcCol(unsigned int col, U8 &r, U8 &g, U8 &b, U8 &a)
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{
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r = col % 256; col /= 256;
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g = col % 256; col /= 256;
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b = col % 256; col /= 256;
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a = col % 256;
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}
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enum PolyAreas {
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GroundArea,
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WaterArea,
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OffMeshArea,
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NumAreas
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};
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enum PolyFlags {
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WalkFlag = 1 << 0,
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SwimFlag = 1 << 1,
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JumpFlag = 1 << 2,
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LedgeFlag = 1 << 3,
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DropFlag = 1 << 4,
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ClimbFlag = 1 << 5,
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TeleportFlag = 1 << 6,
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AllFlags = 0xffff
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};
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/// Stores information about a link.
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struct LinkData {
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bool walk;
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bool jump;
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bool drop;
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bool swim;
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bool ledge;
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bool climb;
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bool teleport;
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LinkData(U16 flags = 0)
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{
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walk = flags & WalkFlag;
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jump = flags & JumpFlag;
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drop = flags & DropFlag;
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swim = flags & SwimFlag;
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ledge = flags & LedgeFlag;
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climb = flags & ClimbFlag;
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teleport = flags & TeleportFlag;
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}
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U16 getFlags() const
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{
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return
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(walk ? WalkFlag : 0) |
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(jump ? JumpFlag : 0) |
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(drop ? DropFlag : 0) |
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(swim ? SwimFlag : 0) |
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(ledge ? LedgeFlag : 0) |
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(climb ? ClimbFlag : 0) |
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(teleport ? TeleportFlag : 0);
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}
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};
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#endif
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