Torque3D/Engine/source
DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one.  Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.

The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager.  These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
..
app Input event changes 2013-01-22 18:17:41 -05:00
cinterface Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
collision Fix for Issue #130 for Decals and Smoothing Groups 2012-11-08 16:56:22 -05:00
component Moved platform input event files under new input directory 2013-01-23 02:37:37 -05:00
console Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
core Resolve issue #163 2013-03-27 21:36:17 -04:00
environment Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
forest Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
gfx GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gui GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
interior Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
main Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materials Fix texture and object console paths 2013-04-09 10:05:57 -04:00
math zero() method added to all point classes 2013-04-09 11:38:48 -04:00
platform GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
platformMac Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
platformPOSIX Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWin32 GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
platformX86UNIX Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
postFx Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
renderInstance Fix for Issue #132 for RenderOcclusionMgr Rendering 2012-11-08 17:47:32 -05:00
scene Merge branch 'development' of https://github.com/BoomBox/Torque3D into BoomBox-development 2012-11-09 10:56:38 -05:00
sfx Fix for Issue #152 for Unmatch Bitstream 2012-11-23 13:00:12 -05:00
shaderGen Fix for Issue #94 for Cubemap render bug 2012-10-17 11:46:17 -04:00
sim Input event changes 2013-01-22 18:17:41 -05:00
T3D Resolve issue #163 2013-03-27 21:36:17 -04:00
terrain Added a checkbox to the terrain import GUI and fixed a space. 2013-03-23 09:24:02 +11:00
ts Fix texture and object console paths 2013-04-09 10:05:57 -04:00
unit Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
util Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windowManager GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00