..
afx
turn zbuffer checks on, account for reverse depth changes
2025-01-27 16:29:07 -06:00
app
revert ThreadPool rename
2024-05-12 21:59:18 +01:00
assets
crashfix work for hot-editing shape assets tied to tsstatics
2024-04-06 14:48:22 -05:00
cinterface
Expose SimObjectPtr C-API functions using EngineAPI
2023-10-08 17:36:51 -05:00
collision
backup
2024-05-20 12:21:37 +01:00
console
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
core
code review
2025-01-27 08:04:55 +00:00
environment
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
forest
fix forest editor failing to pop up a create new
2024-09-30 19:45:32 -05:00
gfx
use screenshot for eye dropper
2025-01-23 20:23:47 +00:00
gui
Merge pull request #1368 from Azaezel/alpha41/sourceGroupGrok
2025-01-27 11:31:41 -06:00
i18n
Console Refactor
2023-09-13 10:33:20 +02:00
lighting
Fix for bug reported by Rod
2025-01-06 14:24:39 +00:00
main
_get_current_locale needs #include <locale.h>
2023-07-22 09:49:43 -05:00
materials
Update processedMaterial.cpp
2024-12-14 18:58:31 +00:00
math
BUG: Probe baking look at matrix was wrong
2025-01-07 15:44:19 +00:00
module
Added field to ModuleDefinition for priority, which can be used to process/sort them in priority order
2025-01-03 00:37:25 -06:00
navigation
Update duDebugDrawTorque.cpp
2024-07-22 21:40:57 +01:00
persistence
file write clarifications
2024-06-10 13:15:27 -05:00
platform
revert ThreadPool rename
2024-05-12 21:59:18 +01:00
platformMac
main dir
2023-10-20 22:23:38 +01:00
platformPOSIX
Update POSIXFileio.cpp
2023-07-27 21:48:13 +01:00
platformSDL
Merge pull request #1234 from marauder2k9-torque/virtuals-override
2024-03-21 10:43:26 -05:00
platformWin32
working vhacd
2024-05-12 14:43:56 +01:00
platformX11
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
2021-11-14 14:45:42 -05:00
platformX86UNIX
* Adjustment: Tweak the include paths for platformPOSIX.h.
2021-11-14 14:05:16 -05:00
postFx
fully working
2024-12-14 01:18:46 +00:00
renderInstance
BUG: Probe baking look at matrix was wrong
2025-01-07 15:44:19 +00:00
scene
BUG: Probe baking look at matrix was wrong
2025-01-07 15:44:19 +00:00
sfx
Adjusts the OpenAL device listing query to ensure more reliable results.
2025-01-30 15:18:51 -06:00
shaderGen
remove glowbin as it's own render pass
2024-05-30 17:29:42 -05:00
sim
rest of virtuals removed
2024-03-18 18:40:22 +00:00
sqlite
Fix for build
2022-12-02 11:58:45 +06:00
T3D
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
terrain
rest of virtuals removed
2024-03-18 18:40:22 +00:00
testing
Update mathMatrixTest.cpp
2024-08-01 05:07:54 +01:00
ts
add a specific lod option for findColDetails
2025-01-27 17:19:22 -06:00
util
file write clarifications
2024-06-10 13:15:27 -05:00
Verve
Console Refactor
2023-09-13 10:33:20 +02:00
windowManager
rest of virtuals removed
2024-03-18 18:40:22 +00:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
CMakeLists.txt
suport augs for modules that include full libraries
2025-01-02 10:27:09 -06:00
ggEndOfLineFix.txt