..
tools
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
creator.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
creator.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editor.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
editor.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editorIconRegistry.cpp
Eliminate ConsoleStaticMethod
2018-04-20 20:27:09 +02:00
editorIconRegistry.h
Eliminate ConsoleStaticMethod
2018-04-20 20:27:09 +02:00
editTSCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
editTSCtrl.h
@rextimmy fix for GuiWindowCtrl so they snap correctly again
2019-11-18 03:30:04 -06:00
gizmo.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
gizmo.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiConvexShapeEditorCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiConvexShapeEditorCtrl.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiDecalEditorCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiDecalEditorCtrl.h
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
guiMissionArea.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiMissionArea.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiMissionAreaEditor.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiMissionAreaEditor.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTerrPreviewCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiTerrPreviewCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrainActions.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
terrainActions.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
terrainEditor.cpp
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
terrainEditor.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
tSelection.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tSelection.h
Issue found with PVS-Studio:
2015-07-13 23:08:17 -05:00
undoActions.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
undoActions.h
Fixes for "incomplete type" errors when compiling with clang-cl
2015-03-04 19:10:56 -05:00
worldEditor.cpp
Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights
2020-08-28 01:57:06 -05:00
worldEditor.h
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
2020-08-07 00:24:26 -05:00
worldEditorSelection.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
worldEditorSelection.h
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
2017-02-22 00:36:53 -06:00