Torque3D/Templates/BaseGame/game/tools/gui
Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
Added navigation history to AB, as well as ability to navigate via forward and backward buttons and breadcrumb buttons
Added folder 'asset type', allowing you to create, rename, delete and move folders via the asset browser for better organization
Adjusted various behaviors to work with the address-driven navigation/organization of the AB
Expanded visibility options for the AB and integrated them into editor settings so they are retained
Added Search field for searching the folder structure, in addition to the existing preview tiles search
Adjusted drag-n-drop behavior of the platform code so it accepts dropping folders
Added ability to dump active PostEffects list to see what is currently running
Added ability to mark specific items in GuiTreeViewCtrl as hidden
Made reflection probe bounds boxes translucent rather than wireframe to improve editing visibility
Added expanded loose file references to LevelAsset for common companion files like decals and posteffect scrips
Added editor setting for Editor Layout Mode, allowing you to set the editor into 'Modern' layout.
Added editor settings to set default import config ruleset, and also ability to set auto-import. If both of these are set, then as long as the importing assets have no errors, they will auto-process and the user doesn't need to manually check and confirm them via the asset import window
2019-10-20 02:47:15 -05:00
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images Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
messageBoxes Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
assimpImport.ed.cs Import Options gui Update 2019-05-21 01:19:35 -04:00
assimpImport.ed.gui Import Options gui Update 2019-05-21 01:19:35 -04:00
colladaImport.ed.gui Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:25:16 -05:00
colorPicker.ed.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
cubemapEditor.gui Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
cursors.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
EditorLoadingGui.gui Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected 2019-10-06 01:29:12 -05:00
editorSettingsWindow.ed.cs Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
EditorSettingsWindow.ed.gui Reduce console spam from probe manager when not in debug 2019-06-17 23:48:20 -05:00
fileDialogBase.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guiDialogs.ed.cs Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected 2019-10-06 01:29:12 -05:00
GuiEaseEditDlg.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
GuiEaseEditDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guiObjectInspector.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guiObjectInspector.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
materialSelector.ed.gui Fix unable to load texture warnmat 2017-06-23 21:13:30 -05:00
objectSelection.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
openFileDialog.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
postFxEditor.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
postFxEditor.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
profilerGraph.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
profilerGraph.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
profiles.ed.cs Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
saveChangesMBDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
saveFileDialog.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
scriptEditorDlg.ed.gui Updated ToolsGuiTextPadProile to comply to editor theme 2019-09-29 07:51:43 -05:00
simViewDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
uvEditor.ed.gui Fix unable to load texture warnmat 2017-06-23 21:13:30 -05:00