Torque3D - Game Engine
Find a file
AzaezelX 0b21072b10 datablock caching, and dependency-object vs hooked up class method segregation
1) relies on https://github.com/Areloch/Torque3D/pull/99 for modular resolvers (re-included for ease of testing)
2) adds a new module::onServerScriptExec(%this) callback executed after datablock transmission
3) bypasses DB transmission in favor of a straight file read if the resulting network data would (via CRC compare) match what a client already has saved off under data\cache\<client or server>
2019-10-21 18:55:15 -05:00
Engine Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates datablock caching, and dependency-object vs hooked up class method segregation 2019-10-21 18:55:15 -05:00
Tools Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
.editorconfig Add a .editorconfig file 2019-01-08 19:35:02 +00:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore improved gitignore for VS2012 2014-03-14 17:18:11 +01:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
allProjects.txt Update allProjects.txt 2013-05-08 11:58:47 -03:00
CMakeLists.txt overrides the default CMAKE_INSTALL_PREFIX 2015-07-22 00:22:23 -05:00
CONTRIBUTING.md Mention code style guidelines. 2014-11-02 08:04:12 +11:00
generateAllProjects.bat Top level files for ticket #1 2012-09-19 11:00:36 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
projects.xml Direct3D11 CMake and Project Generator files. 2016-03-20 21:55:40 +10:00
README.md update documentation link 2017-09-02 08:06:10 -05:00

Torque 3D

MIT Licensed Open Source version of Torque 3D from GarageGames

GitHub tag GitHub release Github All Releases

IRC

More Information

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.

License

All assets and code are under the license