Torque3D/Templates/BaseGame/game
AzaezelX 0b21072b10 datablock caching, and dependency-object vs hooked up class method segregation
1) relies on https://github.com/Areloch/Torque3D/pull/99 for modular resolvers (re-included for ease of testing)
2) adds a new module::onServerScriptExec(%this) callback executed after datablock transmission
3) bypasses DB transmission in favor of a straight file read if the resulting network data would (via CRC compare) match what a client already has saved off under data\cache\<client or server>
2019-10-21 18:55:15 -05:00
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core datablock caching, and dependency-object vs hooked up class method segregation 2019-10-21 18:55:15 -05:00
data Standardizes the Level Assets to just use the regular asset description field for it's description 2019-10-05 01:55:52 -05:00
tools Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
main.cs.in Caught the main modules up to new module script file paradigm 2019-09-02 16:13:24 -05:00
runTests.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00