Torque3D/Templates/BaseGame/game/core
AzaezelX 0b21072b10 datablock caching, and dependency-object vs hooked up class method segregation
1) relies on https://github.com/Areloch/Torque3D/pull/99 for modular resolvers (re-included for ease of testing)
2) adds a new module::onServerScriptExec(%this) callback executed after datablock transmission
3) bypasses DB transmission in favor of a straight file read if the resulting network data would (via CRC compare) match what a client already has saved off under data\cache\<client or server>
2019-10-21 18:55:15 -05:00
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clientServer datablock caching, and dependency-object vs hooked up class method segregation 2019-10-21 18:55:15 -05:00
components Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:09:09 -05:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Catches FPSGameplay module up to new gamemode and module paradigm 2019-10-04 21:00:58 -05:00
gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
lighting GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
postFX Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
rendering Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
utility datablock caching, and dependency-object vs hooked up class method segregation 2019-10-21 18:55:15 -05:00
Core.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00