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1) relies on https://github.com/Areloch/Torque3D/pull/99 for modular resolvers (re-included for ease of testing) 2) adds a new module::onServerScriptExec(%this) callback executed after datablock transmission 3) bypasses DB transmission in favor of a straight file read if the resulting network data would (via CRC compare) match what a client already has saved off under data\cache\<client or server> |
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| .. | ||
| clientServer | ||
| components | ||
| console | ||
| fonts | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| shapes | ||
| utility | ||
| Core.cs | ||
| Core.module | ||
| settings.xml | ||