datablock caching, and dependency-object vs hooked up class method segregation

1) relies on https://github.com/Areloch/Torque3D/pull/99 for modular resolvers (re-included for ease of testing)
2) adds a new module::onServerScriptExec(%this) callback executed after datablock transmission
3) bypasses DB transmission in favor of a straight file read if the resulting network data would (via CRC compare) match what a client already has saved off under data\cache\<client or server>
This commit is contained in:
AzaezelX 2019-10-21 18:55:15 -05:00
parent cba14c035f
commit 0b21072b10
5 changed files with 362 additions and 19 deletions

View file

@ -38,7 +38,73 @@
//----------------------------------------------------------------------------
// Phase 1
//----------------------------------------------------------------------------
function clientCmdMissionStartPhase1(%seq, %missionName)
$pref::Client::EnableDatablockCache = true;
$pref::Client::DatablockCacheFilename = "data/cache/client/datablock_cache_c.dbc";
function clientCmdMissionStartPhase1_LoadCache(%seq, %missionName)
{
if ($pref::Client::EnableDatablockCache && $loadFromDatablockCache)
{
if (!$pref::Video::disableVerticalSync)
{
warn("Disabling Vertical Sync during datablock cache load to avoid significant slowdown.");
$AFX_tempDisableVSync = true;
$pref::Video::disableVerticalSync = true;
Canvas.resetVideoMode();
}
echo("<<<< Loading Datablocks From Cache >>>>");
if (ServerConnection.loadDatablockCache_Begin())
{
schedule(10, 0, "updateLoadDatablockCacheProgress", %seq, %missionName);
}
}
}
function updateLoadDatablockCacheProgress(%seq, %missionName)
{
if (ServerConnection.loadDatablockCache_Continue())
{
$loadDatablockCacheProgressThread = schedule(10, 0, "updateLoadDatablockCacheProgress", %seq, %missionName);
return;
}
if ($AFX_tempDisableVSync)
{
warn("Restoring Vertical Sync setting.");
$AFX_tempDisableVSync = false;
$pref::Video::disableVerticalSync = false;
Canvas.resetVideoMode();
}
echo("<<<< Finished Loading Datablocks From Cache >>>>");
clientCmdMissionStartPhase2(%seq,%missionName);
}
function updateLoadDatablockCacheProgress(%seq, %missionName)
{
if (ServerConnection.loadDatablockCache_Continue())
{
$loadDatablockCacheProgressThread = schedule(10, 0, "updateLoadDatablockCacheProgress", %seq, %missionName);
return;
}
if ($AFX_tempDisableVSync)
{
warn("Restoring Vertical Sync setting.");
$AFX_tempDisableVSync = false;
$pref::Video::disableVerticalSync = false;
Canvas.resetVideoMode();
}
echo("<<<< Finished Loading Datablocks From Cache >>>>");
clientCmdMissionStartPhase2(%seq,%missionName);
}
function clientCmdMissionStartPhase1(%seq, %missionName, %cache_crc)
{
// These need to come after the cls.
echo ("*** New Mission: " @ %missionName);
@ -61,6 +127,56 @@ function clientCmdMissionStartPhase1(%seq, %missionName)
PostFXManager::settingsApplyDefaultPreset();
}
$loadFromDatablockCache = false;
if ($pref::Client::EnableDatablockCache)
{
%cache_filename = $pref::Client::DatablockCacheFilename;
// if cache CRC is provided, check for validity
if (%cache_crc !$= "")
{
// check for existence of cache file
if (isFile(%cache_filename))
{
// here we are not comparing the CRC of the cache itself, but the CRC of
// the server cache (stored in the header) when these datablocks were
// transmitted.
%my_cache_crc = extractDatablockCacheCRC(%cache_filename);
echo("<<<< client cache CRC:" SPC %my_cache_crc SPC ">>>>");
echo("<<<< comparing CRC codes:" SPC "s:" @ %cache_crc SPC "c:" @ %my_cache_crc SPC ">>>>");
if (%my_cache_crc == %cache_crc)
{
echo("<<<< cache CRC codes match, datablocks will be loaded from local cache. >>>>");
$loadFromDatablockCache = true;
}
else
{
echo("<<<< cache CRC codes differ, datablocks will be transmitted and cached. >>>>" SPC %cache_crc);
setDatablockCacheCRC(%cache_crc);
}
}
else
{
echo("<<<< client datablock cache does not exist, datablocks will be transmitted and cached. >>>>");
setDatablockCacheCRC(%cache_crc);
}
}
else
{
echo("<<<< server datablock caching is disabled, datablocks will be transmitted. >>>>");
}
if ($loadFromDatablockCache)
{
// skip datablock transmission and initiate a cache load
commandToServer('MissionStartPhase1Ack_UseCache', %seq);
return;
}
}
else if (%cache_crc !$= "")
{
echo("<<<< client datablock caching is disabled, datablocks will be transmitted. >>>>");
}
onMissionDownloadPhase("LOADING DATABLOCKS");
commandToServer('MissionStartPhase1Ack', %seq);
@ -164,7 +280,7 @@ function connect(%server)
{
%conn = new GameConnection(ServerConnection);
RootGroup.add(ServerConnection);
%conn.setConnectArgs($pref::Player::Name);
%conn.setConnectArgs($pref::Player::Name, $ConncetInfoKey);
%conn.setJoinPassword($Client::Password);
%conn.connect(%server);
}

View file

@ -46,8 +46,6 @@ $Pref::Server::ConnectionError =
// overrides pref::net::port for dedicated servers
$Pref::Server::Port = 28000;
$Pref::Server::EnableDatablockCache = true;
$Pref::Server::DatablockCacheFilename = "core/clientServer/scripts/server/afx/cache/afx_datablock_cache.dbc";
// If the password is set, clients must provide it in order
// to connect to the server

View file

@ -38,8 +38,26 @@
//----------------------------------------------------------------------------
// Phase 1
//----------------------------------------------------------------------------
$Pref::Server::EnableDatablockCache = true;
$pref::Server::DatablockCacheFilename = "data/cache/server/datablock_cache_c.dbc";
function GameConnection::loadMission(%this)
{
%cache_crc = "";
if ($Pref::Server::EnableDatablockCache)
{
if (!isDatablockCacheSaved())
{
echo("<<<< saving server datablock cache >>>>");
%this.saveDatablockCache();
}
if (isFile($Pref::Server::DatablockCacheFilename))
{
%cache_crc = getDatablockCacheCRC();
echo(" <<<< sending CRC to client:" SPC %cache_crc SPC ">>>>");
}
}
// Send over the information that will display the server info
// when we learn it got there, we'll send the data blocks
%this.currentPhase = 0;
@ -50,12 +68,41 @@ function GameConnection::loadMission(%this)
}
else
{
commandToClient(%this, 'MissionStartPhase1', $missionSequence, $Server::MissionFile);
commandToClient(%this, 'MissionStartPhase1', $missionSequence, $Server::MissionFile, %cache_crc);
echo("*** Sending mission load to client: " @ $Server::MissionFile);
}
}
function serverCmdMissionStartPhase1Ack_UseCache(%client, %seq)
{
echo("<<<< client will load datablocks from a cache >>>>");
echo(" <<<< skipping datablock transmission >>>>");
// Make sure to ignore calls from a previous mission load
if (%seq != $missionSequence || !$MissionRunning)
return;
if (%client.currentPhase != 0)
return;
%client.currentPhase = 1;
// Start with the CRC
%client.setMissionCRC( $missionCRC );
%client.onBeginDatablockCacheLoad($missionSequence);
}
function GameConnection::onBeginDatablockCacheLoad( %this, %missionSequence )
{
// Make sure to ignore calls from a previous mission load
if (%missionSequence != $missionSequence)
return;
if (%this.currentPhase != 1)
return;
%this.currentPhase = 1.5;
commandToClient(%this, 'MissionStartPhase1_LoadCache', $missionSequence, $Server::MissionFile);
}
function serverCmdMissionStartPhase1Ack(%client, %seq)
{
// Make sure to ignore calls from a previous mission load
@ -157,14 +204,6 @@ function serverCmdMissionStartPhase3Ack(%client, %seq)
// Set the control object to the default camera
if (!isObject(%client.camera))
{
if(!isObject(Observer))
{
datablock CameraData(Observer)
{
mode = "Observer";
};
}
//if (isDefined("$Game::DefaultCameraClass"))
%client.camera = spawnObject("Camera", Observer);
}

View file

@ -204,10 +204,11 @@ function onServerCreated()
loadDatablockFiles( DatablockFilesList, true );
callOnModules("onServerScriptExec", "Core");
callOnModules("onServerScriptExec", "Game");
// Keep track of when the game started
$Game::StartTime = $Sim::Time;
onServerCreatedAFX();
}
/// Shut down the server
@ -283,6 +284,9 @@ function onServerDestroyed()
MissionCleanup.delete();
clearServerPaths();
if ($Pref::Server::EnableDatablockCache)
resetDatablockCache();
}
/// Guid list maintenance functions

View file

@ -1,5 +1,12 @@
$traceModuleCalls=false;
$reportModuleFileConflicts=true;
if (!isObject(ExecFilesList))
new ArrayObject(ExecFilesList);
function callOnModules(%functionName, %moduleGroup)
{
//clear per module group file execution chain
ExecFilesList.empty();
//Get our modules so we can exec any specific client-side loading/handling
%modulesList = ModuleDatabase.findModules(false);
for(%i=0; %i < getWordCount(%modulesList); %i++)
@ -16,7 +23,14 @@ function callOnModules(%functionName, %moduleGroup)
{
eval(%module.scopeSet @ "." @ %functionName @ "();");
}
}
}
%execFilecount = ExecFilesList.count();
for (%i=0;%i<%execFilecount;%i++)
{
%filename = ExecFilesList.getKey(%i);
exec(%filename);
}
}
function loadModuleMaterials(%moduleGroup)
@ -69,10 +83,12 @@ function SimSet::getModulePath(%scopeSet)
return "";
}
function SimSet::registerDatablock(%scopeSet, %datablockFilePath)
function SimSet::registerDatablock(%scopeSet, %datablockFilePath, %isExclusive)
{
if ($traceModuleCalls)
warn("SimSet::registerDatablock");
%name = %scopeSet.getName();
%moduleDef = ModuleDatabase.findModule(%name);
%moduleDef = ModuleDatabase.findModule(%name, 1);
if(!isObject(%moduleDef))
{
@ -89,6 +105,176 @@ function SimSet::registerDatablock(%scopeSet, %datablockFilePath)
%relativePath = makeRelativePath(%datablockFilePath);
%fullPath = pathConcat(%moduleDef.ModulePath, %relativePath);
///go through all entries
%locked = false;
%dbFilecount = DatablockFilesList.count();
for (%i=0;%i<%dbFilecount;%i++)
{
%check = DatablockFilesList.getKey(%i);
//look for a substring match
%isMatch = strIsMatchExpr("*"@ %datablockFilePath,%check );
if (%isMatch)
{
//check if we're already locked in
//and kill off any duplicates
//do note that doing it in this order means setting exclusive twice
//allows one to override exclusive with exclusive
%locked = DatablockFilesList.getValue(%i);
if ((!%locked && !%isExclusive)&&($reportModuleFileConflicts))
error("found" SPC %datablockFilePath SPC "duplicate file!");
if (!%locked || (%locked && %isExclusive))
{
DatablockFilesList.erase(%i);
}
}
}
//if we're not locked, or we are exclusive, go ahead and add it to the pile
//(ensures exclusives get re-added after that erasure)
if (!%locked || %isExclusive)
DatablockFilesList.add(%fullPath,%isExclusive);
if ($traceModuleCalls)
DatablockFilesList.echo();
}
function SimSet::unRegisterDatablock(%scopeSet, %datablockFilePath)
{
if ($traceModuleCalls)
warn("SimSet::unRegisterDatablock");
%name = %scopeSet.getName();
%moduleDef = ModuleDatabase.findModule(%name, 1);
if(!isObject(%moduleDef))
{
error("Module::unRegisterDatablock() - unable to find a module with the moduleID of " @ %name);
return;
}
DatablockFilesList.add(%fullPath);
if(!isObject(DatablockFilesList))
{
error("Module::unRegisterDatablock() - DatablockFilesList array object doesn't exist!");
return;
}
%relativePath = makeRelativePath(%datablockFilePath);
%fullPath = pathConcat(%moduleDef.ModulePath, %relativePath);
///go through all entries
%locked = false;
%dbFilecount = DatablockFilesList.count();
for (%i=0;%i<%dbFilecount;%i++)
{
%check = DatablockFilesList.getKey(%i);
//look for a substring match
%isMatch = strIsMatchExpr("*"@ %datablockFilePath,%check );
if (%isMatch)
{
//check if we're already locked in. if not, kill it.
%locked = DatablockFilesList.getValue(%i);
if (!%locked)
{
DatablockFilesList.erase(%i);
}
}
}
if ($traceModuleCalls)
DatablockFilesList.echo();
}
function SimSet::queueExec(%scopeSet, %execFilePath, %isExclusive)
{
if ($traceModuleCalls)
warn("SimSet::queueExec");
%name = %scopeSet.getName();
%moduleDef = ModuleDatabase.findModule(%name, 1);
if(!isObject(%moduleDef))
{
error("Module::queueExec() - unable to find a module with the moduleID of " @ %name);
return;
}
if(!isObject(ExecFilesList))
{
error("Module::queueExec() - ExecFilesList array object doesn't exist!");
return;
}
if ($traceModuleCalls)
warn("module root path="@ makeRelativePath(%moduleDef.ModulePath));
%fullPath = makeRelativePath(%moduleDef.ModulePath) @ %execFilePath;
///go through all entries
%locked = false;
%execFilecount = ExecFilesList.count();
for (%i=0;%i<%execFilecount;%i++)
{
%check = ExecFilesList.getKey(%i);
//look for a substring match
%isMatch = strIsMatchExpr("*"@ %execFilePath,%check );
if (%isMatch)
{
//check if we're already locked in
//and kill off any duplicates
//do note that doing it in this order means setting exclusive twice
//allows one to override exclusive with exclusive
%locked = ExecFilesList.getValue(%i);
if ((!%locked && !%isExclusive)&&($reportModuleFileConflicts))
error("found" SPC %execFilePath SPC "duplicate file!");
if (!%locked || (%locked && %isExclusive))
{
ExecFilesList.erase(%i);
}
}
}
//if we're not locked, or we are exclusive, go ahead and add it to the pile
//(ensures exclusives get re-added after that erasure)
if (!%locked || %isExclusive)
ExecFilesList.add(%fullPath,%isExclusive);
if ($traceModuleCalls)
ExecFilesList.echo();
}
function SimSet::unQueueExec(%scopeSet, %execFilePath)
{
if ($traceModuleCalls)
warn("SimSet::unRegisterDatablock");
%name = %scopeSet.getName();
%moduleDef = ModuleDatabase.findModule(%name, 1);
if(!isObject(%moduleDef))
{
error("Module::unRegisterDatablock() - unable to find a module with the moduleID of " @ %name);
return;
}
if(!isObject(ExecFilesList))
{
error("Module::unRegisterDatablock() - ExecFilesList array object doesn't exist!");
return;
}
%relativePath = makeRelativePath(%execFilePath);
%fullPath = pathConcat(%moduleDef.ModulePath, %relativePath);
///go through all entries
%locked = false;
%execFilecount = ExecFilesList.count();
for (%i=0;%i<%execFilecount;%i++)
{
%check = ExecFilesList.getKey(%i);
//look for a substring match
%isMatch = strIsMatchExpr("*"@ %execFilePath,%check );
if (%isMatch)
{
//check if we're already locked in. if not, kill it.
%locked = ExecFilesList.getValue(%i);
if (!%locked)
{
ExecFilesList.erase(%i);
}
}
}
if ($traceModuleCalls)
ExecFilesList.echo();
}