mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
datablock caching, and dependency-object vs hooked up class method segregation
1) relies on https://github.com/Areloch/Torque3D/pull/99 for modular resolvers (re-included for ease of testing) 2) adds a new module::onServerScriptExec(%this) callback executed after datablock transmission 3) bypasses DB transmission in favor of a straight file read if the resulting network data would (via CRC compare) match what a client already has saved off under data\cache\<client or server>
This commit is contained in:
parent
cba14c035f
commit
0b21072b10
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@ -38,7 +38,73 @@
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//----------------------------------------------------------------------------
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// Phase 1
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//----------------------------------------------------------------------------
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function clientCmdMissionStartPhase1(%seq, %missionName)
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$pref::Client::EnableDatablockCache = true;
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$pref::Client::DatablockCacheFilename = "data/cache/client/datablock_cache_c.dbc";
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function clientCmdMissionStartPhase1_LoadCache(%seq, %missionName)
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{
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if ($pref::Client::EnableDatablockCache && $loadFromDatablockCache)
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{
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if (!$pref::Video::disableVerticalSync)
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{
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warn("Disabling Vertical Sync during datablock cache load to avoid significant slowdown.");
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$AFX_tempDisableVSync = true;
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$pref::Video::disableVerticalSync = true;
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Canvas.resetVideoMode();
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}
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echo("<<<< Loading Datablocks From Cache >>>>");
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if (ServerConnection.loadDatablockCache_Begin())
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{
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schedule(10, 0, "updateLoadDatablockCacheProgress", %seq, %missionName);
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}
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}
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}
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function updateLoadDatablockCacheProgress(%seq, %missionName)
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{
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if (ServerConnection.loadDatablockCache_Continue())
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{
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$loadDatablockCacheProgressThread = schedule(10, 0, "updateLoadDatablockCacheProgress", %seq, %missionName);
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return;
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}
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if ($AFX_tempDisableVSync)
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{
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warn("Restoring Vertical Sync setting.");
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$AFX_tempDisableVSync = false;
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$pref::Video::disableVerticalSync = false;
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Canvas.resetVideoMode();
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}
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echo("<<<< Finished Loading Datablocks From Cache >>>>");
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clientCmdMissionStartPhase2(%seq,%missionName);
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}
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function updateLoadDatablockCacheProgress(%seq, %missionName)
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{
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if (ServerConnection.loadDatablockCache_Continue())
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{
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$loadDatablockCacheProgressThread = schedule(10, 0, "updateLoadDatablockCacheProgress", %seq, %missionName);
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return;
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}
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if ($AFX_tempDisableVSync)
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{
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warn("Restoring Vertical Sync setting.");
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$AFX_tempDisableVSync = false;
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$pref::Video::disableVerticalSync = false;
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Canvas.resetVideoMode();
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}
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echo("<<<< Finished Loading Datablocks From Cache >>>>");
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clientCmdMissionStartPhase2(%seq,%missionName);
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}
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function clientCmdMissionStartPhase1(%seq, %missionName, %cache_crc)
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{
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// These need to come after the cls.
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echo ("*** New Mission: " @ %missionName);
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@ -61,6 +127,56 @@ function clientCmdMissionStartPhase1(%seq, %missionName)
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PostFXManager::settingsApplyDefaultPreset();
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}
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$loadFromDatablockCache = false;
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if ($pref::Client::EnableDatablockCache)
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{
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%cache_filename = $pref::Client::DatablockCacheFilename;
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// if cache CRC is provided, check for validity
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if (%cache_crc !$= "")
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{
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// check for existence of cache file
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if (isFile(%cache_filename))
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{
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// here we are not comparing the CRC of the cache itself, but the CRC of
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// the server cache (stored in the header) when these datablocks were
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// transmitted.
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%my_cache_crc = extractDatablockCacheCRC(%cache_filename);
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echo("<<<< client cache CRC:" SPC %my_cache_crc SPC ">>>>");
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echo("<<<< comparing CRC codes:" SPC "s:" @ %cache_crc SPC "c:" @ %my_cache_crc SPC ">>>>");
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if (%my_cache_crc == %cache_crc)
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{
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echo("<<<< cache CRC codes match, datablocks will be loaded from local cache. >>>>");
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$loadFromDatablockCache = true;
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}
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else
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{
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echo("<<<< cache CRC codes differ, datablocks will be transmitted and cached. >>>>" SPC %cache_crc);
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setDatablockCacheCRC(%cache_crc);
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}
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}
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else
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{
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echo("<<<< client datablock cache does not exist, datablocks will be transmitted and cached. >>>>");
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setDatablockCacheCRC(%cache_crc);
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}
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}
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else
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{
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echo("<<<< server datablock caching is disabled, datablocks will be transmitted. >>>>");
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}
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if ($loadFromDatablockCache)
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{
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// skip datablock transmission and initiate a cache load
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commandToServer('MissionStartPhase1Ack_UseCache', %seq);
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return;
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}
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}
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else if (%cache_crc !$= "")
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{
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echo("<<<< client datablock caching is disabled, datablocks will be transmitted. >>>>");
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}
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onMissionDownloadPhase("LOADING DATABLOCKS");
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commandToServer('MissionStartPhase1Ack', %seq);
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@ -164,7 +280,7 @@ function connect(%server)
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{
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%conn = new GameConnection(ServerConnection);
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RootGroup.add(ServerConnection);
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%conn.setConnectArgs($pref::Player::Name);
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%conn.setConnectArgs($pref::Player::Name, $ConncetInfoKey);
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%conn.setJoinPassword($Client::Password);
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%conn.connect(%server);
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}
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@ -46,8 +46,6 @@ $Pref::Server::ConnectionError =
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// overrides pref::net::port for dedicated servers
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$Pref::Server::Port = 28000;
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$Pref::Server::EnableDatablockCache = true;
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$Pref::Server::DatablockCacheFilename = "core/clientServer/scripts/server/afx/cache/afx_datablock_cache.dbc";
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// If the password is set, clients must provide it in order
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// to connect to the server
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@ -38,8 +38,26 @@
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//----------------------------------------------------------------------------
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// Phase 1
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//----------------------------------------------------------------------------
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$Pref::Server::EnableDatablockCache = true;
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$pref::Server::DatablockCacheFilename = "data/cache/server/datablock_cache_c.dbc";
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function GameConnection::loadMission(%this)
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{
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%cache_crc = "";
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if ($Pref::Server::EnableDatablockCache)
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{
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if (!isDatablockCacheSaved())
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{
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echo("<<<< saving server datablock cache >>>>");
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%this.saveDatablockCache();
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}
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if (isFile($Pref::Server::DatablockCacheFilename))
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{
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%cache_crc = getDatablockCacheCRC();
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echo(" <<<< sending CRC to client:" SPC %cache_crc SPC ">>>>");
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}
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}
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// Send over the information that will display the server info
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// when we learn it got there, we'll send the data blocks
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%this.currentPhase = 0;
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@ -50,12 +68,41 @@ function GameConnection::loadMission(%this)
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}
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else
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{
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commandToClient(%this, 'MissionStartPhase1', $missionSequence, $Server::MissionFile);
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commandToClient(%this, 'MissionStartPhase1', $missionSequence, $Server::MissionFile, %cache_crc);
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echo("*** Sending mission load to client: " @ $Server::MissionFile);
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}
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}
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function serverCmdMissionStartPhase1Ack_UseCache(%client, %seq)
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{
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echo("<<<< client will load datablocks from a cache >>>>");
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echo(" <<<< skipping datablock transmission >>>>");
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// Make sure to ignore calls from a previous mission load
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if (%seq != $missionSequence || !$MissionRunning)
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return;
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if (%client.currentPhase != 0)
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return;
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%client.currentPhase = 1;
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// Start with the CRC
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%client.setMissionCRC( $missionCRC );
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%client.onBeginDatablockCacheLoad($missionSequence);
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}
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function GameConnection::onBeginDatablockCacheLoad( %this, %missionSequence )
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{
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// Make sure to ignore calls from a previous mission load
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if (%missionSequence != $missionSequence)
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return;
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if (%this.currentPhase != 1)
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return;
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%this.currentPhase = 1.5;
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commandToClient(%this, 'MissionStartPhase1_LoadCache', $missionSequence, $Server::MissionFile);
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}
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function serverCmdMissionStartPhase1Ack(%client, %seq)
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{
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// Make sure to ignore calls from a previous mission load
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@ -157,14 +204,6 @@ function serverCmdMissionStartPhase3Ack(%client, %seq)
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// Set the control object to the default camera
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if (!isObject(%client.camera))
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{
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if(!isObject(Observer))
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{
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datablock CameraData(Observer)
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{
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mode = "Observer";
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};
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}
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//if (isDefined("$Game::DefaultCameraClass"))
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%client.camera = spawnObject("Camera", Observer);
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}
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@ -204,10 +204,11 @@ function onServerCreated()
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loadDatablockFiles( DatablockFilesList, true );
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callOnModules("onServerScriptExec", "Core");
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callOnModules("onServerScriptExec", "Game");
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// Keep track of when the game started
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$Game::StartTime = $Sim::Time;
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onServerCreatedAFX();
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}
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/// Shut down the server
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@ -283,6 +284,9 @@ function onServerDestroyed()
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MissionCleanup.delete();
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clearServerPaths();
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if ($Pref::Server::EnableDatablockCache)
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resetDatablockCache();
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}
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/// Guid list maintenance functions
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@ -1,5 +1,12 @@
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$traceModuleCalls=false;
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$reportModuleFileConflicts=true;
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if (!isObject(ExecFilesList))
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new ArrayObject(ExecFilesList);
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function callOnModules(%functionName, %moduleGroup)
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{
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//clear per module group file execution chain
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ExecFilesList.empty();
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//Get our modules so we can exec any specific client-side loading/handling
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%modulesList = ModuleDatabase.findModules(false);
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for(%i=0; %i < getWordCount(%modulesList); %i++)
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@ -16,7 +23,14 @@ function callOnModules(%functionName, %moduleGroup)
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{
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eval(%module.scopeSet @ "." @ %functionName @ "();");
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}
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}
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}
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%execFilecount = ExecFilesList.count();
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for (%i=0;%i<%execFilecount;%i++)
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{
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%filename = ExecFilesList.getKey(%i);
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exec(%filename);
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}
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}
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function loadModuleMaterials(%moduleGroup)
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@ -69,10 +83,12 @@ function SimSet::getModulePath(%scopeSet)
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return "";
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}
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function SimSet::registerDatablock(%scopeSet, %datablockFilePath)
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function SimSet::registerDatablock(%scopeSet, %datablockFilePath, %isExclusive)
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{
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if ($traceModuleCalls)
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warn("SimSet::registerDatablock");
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%name = %scopeSet.getName();
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%moduleDef = ModuleDatabase.findModule(%name);
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%moduleDef = ModuleDatabase.findModule(%name, 1);
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if(!isObject(%moduleDef))
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{
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@ -89,6 +105,176 @@ function SimSet::registerDatablock(%scopeSet, %datablockFilePath)
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%relativePath = makeRelativePath(%datablockFilePath);
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%fullPath = pathConcat(%moduleDef.ModulePath, %relativePath);
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///go through all entries
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%locked = false;
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%dbFilecount = DatablockFilesList.count();
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for (%i=0;%i<%dbFilecount;%i++)
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{
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%check = DatablockFilesList.getKey(%i);
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//look for a substring match
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%isMatch = strIsMatchExpr("*"@ %datablockFilePath,%check );
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if (%isMatch)
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{
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//check if we're already locked in
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//and kill off any duplicates
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//do note that doing it in this order means setting exclusive twice
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//allows one to override exclusive with exclusive
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%locked = DatablockFilesList.getValue(%i);
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if ((!%locked && !%isExclusive)&&($reportModuleFileConflicts))
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error("found" SPC %datablockFilePath SPC "duplicate file!");
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if (!%locked || (%locked && %isExclusive))
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{
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DatablockFilesList.erase(%i);
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}
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}
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}
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//if we're not locked, or we are exclusive, go ahead and add it to the pile
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//(ensures exclusives get re-added after that erasure)
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if (!%locked || %isExclusive)
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DatablockFilesList.add(%fullPath,%isExclusive);
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if ($traceModuleCalls)
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DatablockFilesList.echo();
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}
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function SimSet::unRegisterDatablock(%scopeSet, %datablockFilePath)
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{
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if ($traceModuleCalls)
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warn("SimSet::unRegisterDatablock");
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%name = %scopeSet.getName();
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%moduleDef = ModuleDatabase.findModule(%name, 1);
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if(!isObject(%moduleDef))
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{
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error("Module::unRegisterDatablock() - unable to find a module with the moduleID of " @ %name);
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return;
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}
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DatablockFilesList.add(%fullPath);
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if(!isObject(DatablockFilesList))
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{
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error("Module::unRegisterDatablock() - DatablockFilesList array object doesn't exist!");
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return;
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}
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%relativePath = makeRelativePath(%datablockFilePath);
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%fullPath = pathConcat(%moduleDef.ModulePath, %relativePath);
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///go through all entries
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%locked = false;
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%dbFilecount = DatablockFilesList.count();
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for (%i=0;%i<%dbFilecount;%i++)
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{
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%check = DatablockFilesList.getKey(%i);
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//look for a substring match
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%isMatch = strIsMatchExpr("*"@ %datablockFilePath,%check );
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if (%isMatch)
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{
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//check if we're already locked in. if not, kill it.
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%locked = DatablockFilesList.getValue(%i);
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if (!%locked)
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{
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DatablockFilesList.erase(%i);
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}
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}
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}
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if ($traceModuleCalls)
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DatablockFilesList.echo();
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}
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function SimSet::queueExec(%scopeSet, %execFilePath, %isExclusive)
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{
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if ($traceModuleCalls)
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warn("SimSet::queueExec");
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%name = %scopeSet.getName();
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%moduleDef = ModuleDatabase.findModule(%name, 1);
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if(!isObject(%moduleDef))
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{
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error("Module::queueExec() - unable to find a module with the moduleID of " @ %name);
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return;
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}
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if(!isObject(ExecFilesList))
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{
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error("Module::queueExec() - ExecFilesList array object doesn't exist!");
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return;
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}
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if ($traceModuleCalls)
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warn("module root path="@ makeRelativePath(%moduleDef.ModulePath));
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%fullPath = makeRelativePath(%moduleDef.ModulePath) @ %execFilePath;
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///go through all entries
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%locked = false;
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%execFilecount = ExecFilesList.count();
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for (%i=0;%i<%execFilecount;%i++)
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{
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%check = ExecFilesList.getKey(%i);
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//look for a substring match
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%isMatch = strIsMatchExpr("*"@ %execFilePath,%check );
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if (%isMatch)
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{
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//check if we're already locked in
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//and kill off any duplicates
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//do note that doing it in this order means setting exclusive twice
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//allows one to override exclusive with exclusive
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%locked = ExecFilesList.getValue(%i);
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if ((!%locked && !%isExclusive)&&($reportModuleFileConflicts))
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error("found" SPC %execFilePath SPC "duplicate file!");
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if (!%locked || (%locked && %isExclusive))
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{
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ExecFilesList.erase(%i);
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}
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}
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}
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//if we're not locked, or we are exclusive, go ahead and add it to the pile
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//(ensures exclusives get re-added after that erasure)
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if (!%locked || %isExclusive)
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ExecFilesList.add(%fullPath,%isExclusive);
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if ($traceModuleCalls)
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ExecFilesList.echo();
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}
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function SimSet::unQueueExec(%scopeSet, %execFilePath)
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{
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if ($traceModuleCalls)
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warn("SimSet::unRegisterDatablock");
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%name = %scopeSet.getName();
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%moduleDef = ModuleDatabase.findModule(%name, 1);
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if(!isObject(%moduleDef))
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{
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error("Module::unRegisterDatablock() - unable to find a module with the moduleID of " @ %name);
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return;
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}
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if(!isObject(ExecFilesList))
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{
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error("Module::unRegisterDatablock() - ExecFilesList array object doesn't exist!");
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return;
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}
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%relativePath = makeRelativePath(%execFilePath);
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%fullPath = pathConcat(%moduleDef.ModulePath, %relativePath);
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///go through all entries
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%locked = false;
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%execFilecount = ExecFilesList.count();
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for (%i=0;%i<%execFilecount;%i++)
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{
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%check = ExecFilesList.getKey(%i);
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//look for a substring match
|
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%isMatch = strIsMatchExpr("*"@ %execFilePath,%check );
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if (%isMatch)
|
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{
|
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//check if we're already locked in. if not, kill it.
|
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%locked = ExecFilesList.getValue(%i);
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if (!%locked)
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{
|
||||
ExecFilesList.erase(%i);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ($traceModuleCalls)
|
||||
ExecFilesList.echo();
|
||||
}
|
||||
Loading…
Reference in a new issue