Torque3D/Engine/source/T3D/gameBase
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
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hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameBase.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameConnection.cpp Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
gameConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameConnectionEvents.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameConnectionEvents.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00