Torque3D/Engine/source
Sir-Skurpsalot 08bda4008b
Update player.cpp
1.added min and max prone look angle to datablock
2.added crawlsound, triggered like footsteps by animation trigger 3
3.added missing code for prone_side and prone_right animations
4.replaced box left/right/back/front head percentages with torso percentages, makes more sense for general use.
5.getDamageLocation() overhauled for better results in every pose
6.tweak to canSwim() to make sure player is actually submerged enough for the swim bounding box
7.fixed canCrouch(), canProne(), and canStand() calculations to work with lower boxSize.z values.
8.swapped order of canCrouch() and canProne() checks crouch so crouch does not need to be released in order to go prone  (allows for scripting momentary crouch but toggle prone type setup if desired)
9.Added an engineMethod to check canProne() from script
10.tweaked canSprint to not allow if mWaterCoverage > 0.5
2026-04-14 21:35:46 -06:00
..
afx crashfixes 2025-11-23 15:10:37 -06:00
app redundant file cleanup 2025-08-26 18:35:00 -05:00
assets dial back nullPtr usage 2025-12-29 17:45:09 -06:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision ConvexFeature: Fix collision list object references 2025-12-28 17:46:46 +01:00
console ref base use smart pointers 2026-03-06 08:44:44 +00:00
core ref base use smart pointers 2026-03-06 08:44:44 +00:00
environment Terrain doesnt render correctly 2026-04-10 06:42:45 +01:00
forest Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2025-08-12 00:46:52 -05:00
gfx Update bitmapPng.cpp 2026-04-10 17:41:27 +01:00
gui for some reason undo was comming in as a global method. so no temp vars 2026-04-09 23:59:52 -05:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
main mem report cleanups 2025-05-19 05:59:36 -05:00
materials dial back nullPtr usage 2025-12-29 17:45:09 -06:00
math pick up missed strays 2026-03-19 12:06:30 -05:00
module dial back nullPtr usage 2025-12-29 17:45:09 -06:00
navigation don't use MarkerObjectTypes for navmesh generation 2026-01-13 20:02:37 -06:00
persistence Update taml_ScriptBinding.h 2025-10-12 19:43:48 +01:00
platform ISA backends float3 and float4 - cleanup history squash 2026-03-05 18:55:34 +00:00
platformMac cleanup console spam 2026-03-05 18:55:45 +00:00
platformPOSIX cleanup console spam 2026-03-05 18:55:45 +00:00
platformSDL opengl debug 2026-03-01 13:15:42 +00:00
platformWin32 cleanup console spam 2026-03-05 18:55:45 +00:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
renderInstance dial back nullPtr usage 2025-12-29 17:45:09 -06:00
scene fix scencontainter itterator filter 2026-03-11 17:09:29 -05:00
sfx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
shaderGen fix forward lit shaders in debug mode 2026-03-11 17:04:58 -05:00
sim minor cleanups for https://github.com/TorqueGameEngines/Torque3D/pull/1672 2026-02-24 15:04:38 -06:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D Update player.cpp 2026-04-14 21:35:46 -06:00
terrain dial back nullPtr usage 2025-12-29 17:45:09 -06:00
testing Update ScriptTest.cpp 2025-05-20 16:14:53 +01:00
ts fix for hasaccumulation exception 2026-03-23 12:22:54 +00:00
util ISA backends float3 and float4 - cleanup history squash 2026-03-05 18:55:34 +00:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt further followups to CI compilation config 2026-03-17 14:55:23 -05:00
ggEndOfLineFix.txt