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Torque3D - Game Engine
1.added min and max prone look angle to datablock 2.added crawlsound, triggered like footsteps by animation trigger 3 3.added missing code for prone_side and prone_right animations 4.replaced box left/right/back/front head percentages with torso percentages, makes more sense for general use. 5.getDamageLocation() overhauled for better results in every pose 6.tweak to canSwim() to make sure player is actually submerged enough for the swim bounding box 7.fixed canCrouch(), canProne(), and canStand() calculations to work with lower boxSize.z values. 8.swapped order of canCrouch() and canProne() checks crouch so crouch does not need to be released in order to go prone (allows for scripting momentary crouch but toggle prone type setup if desired) 9.Added an engineMethod to check canProne() from script 10.tweaked canSprint to not allow if mWaterCoverage > 0.5 |
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| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CODE_OF_CONDUCT.md | ||
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Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
Build Status:
More Information
Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
Legacy Links
- Legacy Repository
- GarageGames forum
- GarageGames professional services
- Project Manager repository
- Offline documentation repository